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  1. #11
    Originally Posted by Bone_Frog Go to original post
    Well I wanted to preserve the "Play as you want tactical sandbox". Like on Encounter 1, I'm torn between an underground bunker or an above ground compound. In the latter you could technically fly a helo to the roof and assault down, the helo would alert the whole base and you would have a serious fire fight on your hands, with a response timer already going, and the possibility of the hostage getting caught in the cross fire. In which case a team made up primarily of assualt class would be best. I just couldn't figure out a way to make sniper really a necessity for this one(sorry snipers).
    Eh, I think you threw them a bone by making their rifles be able to pop drones easily.

    Though the mass production of these drones, do they have the long range, amphibious, or shipping capability to get them to their targets? Might still require a landing fleet or other massive logistical backbone to make it a plausible threat by massive force. Maybe those avenues or capabilities could be part of the operation, or other raid scenarios. Hitting their drone-launching-sub/freighter while in drydock or something.
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  2. #12
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Kangamangus556 Go to original post
    Eh, I think you threw them a bone by making their rifles be able to pop drones easily.

    Though the mass production of these drones, do they have the long range, amphibious, or shipping capability to get them to their targets? Might still require a landing fleet or other massive logistical backbone to make it a plausible threat by massive force. Maybe those avenues or capabilities could be part of the operation, or other raid scenarios. Hitting their drone-launching-sub/freighter while in drydock or something.
    They have those neutered reaper drones. Reaper drones can be used to resupply units on the ground. Fly them out of Nevada, drop stuff off in Afghanistan. With a maximum payload of 4000lb, I bet they could even drop off a few of those smaller tank drones. Enough for a beach head somewhere like New Zealand or the Samoas. Both are relatively close considering what they have said. Then take over a port there, and expand further.
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  3. #13
    Originally Posted by Bone_Frog Go to original post
    Well you know... that whole put you in the boots of a real Spec Ops Operator thing. I hear raid and I think DA either with stealth or Breach Bang Clear loud.
    Ditto. Did fourteen months in Iraq as a medic in an infantry platoon over a decade ago. We did plenty of raids, and they all involved setting up external security, a CCP, a double cordon, clearing room by room, setting internal security, potentially managing detainees and non-combatants, and conducting an exhaustive SSE prior to exfil from the site.

    Obviously the nature of Ghost Recon and the narrative of GRBP precludes inner and outer cordons, controlling for squirters, and setting up security (at least beyond mines and such). I'm not looking for hyper-realism. Even a simulated and severely truncated 5 paragraph OPORDER would be enough to make me run screaming for the hills.

    What I wish I could have seen is a proper CONOP or HVT style raid in which the players are rewarded for gathering optional intelligence and performing good reconnaissance with more revealed infil/exfil options. Maybe changes to the final mission based upon whether you kill or capture certain HVIs in earlier portions of the mission.

    This Destiny style arena **** is so beyond out of place in the overall framework of Ghost Recon that it's impossible for me to really consider this game a GR game. The tiered loot and gear score were bad enough. The short, shallow, boring story didn't help. This raid though...utter trash.
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  4. #14
    Even all of these classes they made for ghost war pvp in wildlands that have unique abilities. They could have used some of those cool mechanics and abilities to create a "raid", which in my opinion, could have been done on a mechanical level.

    Bottom line is Ubisoft is pushing this game far away from what the Clancy universe is and what Ghost Recon is.
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  5. #15
    Bone_Frog's Avatar Senior Member
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    Originally Posted by SniperBaitD27M Go to original post
    Ditto. Did fourteen months in Iraq as a medic in an infantry platoon over a decade ago. We did plenty of raids, and they all involved setting up external security, a CCP, a double cordon, clearing room by room, setting internal security, potentially managing detainees and non-combatants, and conducting an exhaustive SSE prior to exfil from the site.

    Obviously the nature of Ghost Recon and the narrative of GRBP precludes inner and outer cordons, controlling for squirters, and setting up security (at least beyond mines and such). I'm not looking for hyper-realism. Even a simulated and severely truncated 5 paragraph OPORDER would be enough to make me run screaming for the hills.

    What I wish I could have seen is a proper CONOP or HVT style raid in which the players are rewarded for gathering optional intelligence and performing good reconnaissance with more revealed infil/exfil options. Maybe changes to the final mission based upon whether you kill or capture certain HVIs in earlier portions of the mission.

    This Destiny style arena **** is so beyond out of place in the overall framework of Ghost Recon that it's impossible for me to really consider this game a GR game. The tiered loot and gear score were bad enough. The short, shallow, boring story didn't help. This raid though...utter trash.
    Yeah I was thinking more of what an CAG or DevGru combat team would/could do. 4m, I know CAG has done them that small, but wouldn't be my go to. DevGru/CAG/"Average SF ODA" try for at least 6. So I thought an 8m option would be good. That could give you 1-2 snipers for external security, and a solid 6m tactical train inside. Clearly the game will support 8p in one instance(hello PvP).

    Yeah bonus objectives/rewards for SSE, or having the Red Wolf commander try to squirt if you go to long after stealth is broken would all be fun mechanics to add as well. This is just what I could come up with while sipping my after work beer. By the time I got to Encounter 3 I was on my third beer and the ideas weren't quite as fluent in my head. LOL.
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  6. #16
    Originally Posted by Bone_Frog Go to original post
    They have those neutered reaper drones. Reaper drones can be used to resupply units on the ground. Fly them out of Nevada, drop stuff off in Afghanistan. With a maximum payload of 4000lb, I bet they could even drop off a few of those smaller tank drones. Enough for a beach head somewhere like New Zealand or the Samoas. Both are relatively close considering what they have said. Then take over a port there, and expand further.
    Fair enough. They do have Reaper-ish drones.
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  7. #17
    Flanker1Six's Avatar Senior Member
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    @Bone_Frog---great OP!

    Gets back to the heart of so much of Ubi's game premise, story, and mission writing. The hiring and advertising of "Spec Ops" consultants; prior to release was likely a combination of window dressing (PR to help drive sales), and a conscious decision to sharply define their role in GRB development. Either their (SO Consultants) role was deliberately limited to things OTHER than story, and mission writing/scripting, or their input on those facets of the game-----was ultimately discarded in favor of what we did get in Main Story, Side & Faction Missions, and most recently the "Dunwich Horror" (aka Golem Island Raid).

    It's really quite sad, as this isn't the first time Ubi has ignored some great possibilities with a game world and premise they've created; in favor of less than comic book level story/mission content. Kinda like your FAV metal band releasing a Jackson 5/Osmonds/Abba retrospective CD, or vice versa.
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  8. #18
    The threads on this forum are getting ridiculous, how dare you recommend completely logical gameplay based on real world ops, ghost recon is about implementing as many aspects of other games as possible, we all know seals and delta and other SOF units had to do many missions whilst studying fortnite and the division to get their gear score up to get gold tier weapons before being sent on dangerous ops, I mean seriously, have any of you fired a real weapon ? A blue tier m4 is like a water pistol.
    Ubisoft spent a lot of time and research making the game feel as real as possible, quote from the Arma 3 devs at Bohemia “ Ubisoft clearly has us outdone with realism, their weapons and vehicles make you feel like your playing an arcade game with Arma 3 now”
    Still cracks me up when I see the reveal and listen to how Ubisoft talk about the real spec ops experience they’ve worked hard to create, and how the studio grew massively for this game, yet what we got doesn’t resemble anything like a military focused game set even close to reality. For some reason they decided the futuristic approach we’ve been seeing with other games was the way they wanted to go, I guess we should be thankful it’s not gone down the zombie road, but I guess that could be next.
    I was surprised they didn’t delay the raid when it takes the game even further away from its roots and even wildlands which was far superior to this.
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  9. #19
    Amazing that 500 developers in a Paris studio couldn't even come up with anything close but instead just made a phone call to Massive studios (Div2) and setup the xerox machine.

    Scratching their heads after it bombed at the box office was the icing..
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  10. #20
    Bone_Frog's Avatar Senior Member
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    Originally Posted by kniVes-6- Go to original post
    Amazing that 500 developers in a Paris studio couldn't even come up with anything close but instead just made a phone call to Massive studios (Div2) and setup the xerox machine.

    Scratching their heads after it bombed at the box office was the icing..
    You know, I don't know if you can pay people in beer, but for a case of Aventinus Eisbock I would have gladly written both raids for them. Granted I would have taken most German or Austrian beers in fair trade, but I would have pushed for the Aeventinus Eisbock. I'd even floor plan the bases if they really wanted.

    This stuff isn't that hard. It is one of the few things I like about some of CODs campaigns. If you want to go up against larger numbers in a believable way, you need a way to funnel them. Hence the room to room clearing.
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