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  1. #11
    I appreciate the kind words. I can see your point about what a ghost recon should be but it is what it is at this point maybe they will get a hint next GR but honestly I don't seem to turning things around. Am I personally happy with how this GR is by no means no but it won't stop me from enjoying what I can about it.
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  2. #12
    Steven527's Avatar Senior Member
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    Originally Posted by ReReminiscence Go to original post
    but it won't stop me from enjoying what I can about it.
    https://www.youtube.com/watch?v=Woak...ature=emb_logo
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  3. #13
    relevant. I have learned to take that approach with life since I have been stuck on workers comp for the past year + if I wallow in self pity doesn't do me any good so eh
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  4. #14
    JHemp12's Avatar Senior Member
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    I tried the raid out. Spent a while wiping on the first boss, learning the mechanics, then joined another matchmade group later on and spent a while wiping on the 2nd or 3rd boss whichever boss it was. As far as raids go, it's not terrible but it has no place in a Ghost Recon game. It's pretty sickening watching Ubisoft throw raids in The Division/Ghost Recon games, completely ignoring the fact that solo players make up the vast majority of their playerbase in both of those games. I figured they would get a clue after their raid addition and locking loot behind the raid, in The Division 2, cost them a fat chunk of their playerbase, but then they went and did the same thing here. They're so hellbent on making the next Destiny that they destroyed 2 of their franchises in the process. I wouldn't be surprised if they put a multiplayer raid in the next Assassins Creed.
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  5. #15
    I mean multiplayer AC rpg style could be interesting. Why already have the loot system just need multiplayer to work Kek
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