Sup, I haven't picked up Breakpoint yet. But I have played the Beta and watched a lot of gameplay vids on Youtube and a few things caught my eyes as well as my ears.

For starters, why does the TAVOR-21 rifle's rate of fire sound slow? It's 'real life' rate of fire is up to 900 rpm and within the game it sounds like it's firing between 650-700 rpms.

As for the M4a1 rifle, why are we only restricted to a singular rifle butt-stock? Why can't there be more options like the other ARs of it's class? And buy the way, the hk416 is superior to the m4a1 in every way and it's rate of fire is higher, it's the same rate as the TAVOR, 900 rpms.

It would be nice if the effect of being hit by a large cal. weapon such as the .50 cal should have an "distinctive" visual effect in the game, like the 'blood burst, or splatter' should be unique on NPCs when compared to being hit by rifle, pistol or shotgun fire. The rag-doll physics of the NPCs bodies should JOLT or SNAP more violently and the blood spatter should be much larger, especially on the exit trajectory. The .50 cal burst effects should also work both ways, have the same affect on (YOU) the player as like I described it on the NPCs. And last, I wish you do something about the sound design when changing magazines of the .50 sniper weapons like the Barrett or TAC-50. When you charge the bolt of the TAC-50 or the Barrett, It should have that deep heavy mechanical sound. for an example go listen to the sound design when you rack the bolt on the AX-50 sniper rifle in new Modern Warfare 2019. https://www.youtube.com/watch?v=WZKyG4Uk2Jg

Thank you, for taking time to read. Thoughts anyone?