Things you could do about guns and clothes if possible
• Remove RPG information (indications that appear after enemies are shot down).
• All equipment must be redefined at specific locations (weapons in Wolf camps, sentry-based or random clothing), blueprints must be earned in side or faction missions for added value.
• Ammunition should fall from enemies, drone parts (ok).
• Simplify the information that appears on the game screen (not the menus).
• Simplify menus
• Regarding the scoring of equipment and weapons, if they want to continue with it should be simplified.
1. Weapon levels should increase as we play, that is, the more we play with the same weapon the more points it gets and so can keep its levels from 1 to 251,
The special characteristics of each weapon (+5 drone damage, +10 aim etc.) would be allocated to the player's chosen class, or directly statistics, 300 headshot kills with one weapon gained +5 aim, 100 downed drones +5 damage drones, the latter I find is difficult to implement.
Regarding the MK1-2-3 evolutions are fine, since it is necessary to unlock with skill points, but without taking away the characteristics of each weapon. (with all weapons) Weapons and clothing exchanged with dead enemies are for material or for sale at Maria's store as it will not disappear.
2. Clothing can be earned in boxes and missions with and can be upgraded to Maria's store in exchange for resources, so they could maintain levels 1-251.

So in this way I think you could keep the level of weapons and equipment more dynamic and balanced, and you would end up with variant variants, and you wouldn't always have to collect and trade for better but worse equipment. I have equipped (239 gold for a 240 green). Since the game already has this foundation, would it be difficult to do this way?
Equipment purchased for real money would have half the maximum value equipped, just so that equipment with much higher levels is not being purchased.
What do you think would be good?
Sorry for my bad english.