Can this be reworked, please? Playing as and against Zhanhu a lot lately has reignited my hatred for this feat. I don't like feats that require you to die, and certainly not this busted explosive that can one shot nearly every character, and does if they aren't at full health. You should not be rewarded for dying, especially not an instant kill to any enemy that happened to be around you. I did nothing to earn the three kills I get for being ganked because I poop an OP grenade that blows up near instantly.
I suggested in another thread on this and the mods took the info in but.
Last laugh is busted the way it is now. Comparing it to the catapult tho is not fair because catapult is awful and too slow. Last laugh would be fine if you were able to actually roll away from it but as it is now it is an absolute guaranteed kill on the person who killed you with melee. You can light the person and buffer a roll and spam dodge but your death is already certain no matter what and I think that is silly.
Last laugh should be an active feat that would kill the user instantly in the blast of the bomb. It should be given a tiny little animation but still be extremely hard to dodge. If you are dead and the feat is charged you should be able to deploy it as well. This would allow you to ultimately choose when to use it and give it more versatility while indirectly nerfing its current use of killing the person who killed you as they would have enough time to escape before you can press the button to activate it in the death screen.
It only activates when not executed. So if you fight a opponent with this feat, finish with a heavy! Manual control with a little time to Dodge it would be op. You fight a few people, pop a well timed revenge and blast them all while on the ground. Or at the breach boss. Many possible nasty scenarios.
Anyway, the way it works now, it's pretty strong against stupid teams and can be useful situational against strong ones because you know that for your opponents to finish you, they will needa play it safe with a heavy for the execution.
There are way stronger T4 feats out there.
The only thing I would agree on though would be a visual indicator for the grenade being ready. So that you know if you don't finish this guy off from range or with execution, it might get messy. Should be enough of a clear warning then. It's already 3 characters with this feat? PK, Tiandi, Zhanhu? So might really help especially those instances you just want relaxed, reaction based fighting and less strategy, planning and thinking.
I think the best solution here would be to just make it an active feat so you can choose when to use it including after death unless you were executed. While you say just to execute you should know that its pretty easy to prevent yourself from being executed. This also doesn't only work on stupid teams its a good feat that catches lots of people when your actively trying to lure people/ It is an incredibly powerful feat in breach with allows you to do almost 200 damage to the commander plus the entire team of enemies. In that scenario it is extremely likely people won't execute you as they want to deal with your teamates or the commander kills you first.Originally Posted by Herbstlicht Go to original post
A little icon beside your name would be cool tho
Well Amon, only if you are in no animation and aren't too close. I think if you kill your opponent, the roll doesn't reach far enough.
Personally, I like this feat. It's a double edged sword. Kills your friendlys too - though damage is indeed reduced. Can be useless when executed. Can decide a breach match with pure luck. Like a random joker card.
But that's me. I like being surprised. Sudden turns. Winning in itself is not my reason for playing. Good fights, unexpected turns, close games. So if I kill one and die .. I don't mind. If it's me blowing up with success, it's not killing the guy that killed me. It's blowing up him and his friends that tried to take me on together but didn't manage decent teamwork where the fun is.
And if my whole team blows up .. oh my, I will need my respawn timer to get s hold on me. But I won't be the only one laughing normally. There are others out there like me that don't mind those turns.
Honestly like 70-80% of the feats are terribly designed. Last laugh is on my personal list of feats (next to rock steady, kensei's unblockable feat, and thick blood) that should be reworked completely to have different effects. Slip though is an amazing feat that I adore but it's currently busted because it applies it's buff to traps. I could really go all day how terrible the feat system is and the feats themselves.
But the devs have repeatedly shut down the idea of doing a major feat rework everytime it's been asked. So all we can hope for is half baked fixes that equate to internal cooldowns or in catapult's case removing it from the game.