🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Realism-survival mode idea

    Should be a extreme difficulty thing only, no loot drops, just ammo and weapons from enemies, no rating system, eating, drinking and sleeping should be required at least once every 2 to 3 ingame days.

    Weapons and attachments should be acquired wildlands style.

    If you are carrying weapons of the same ammo type you should be able to tell the game to split it between which weapons are equipped..
    20% pistal
    35% sniper
    45% assault
    As an example.

    No shops at camps(bivouacs) only at main faction camps, no calling in vehicles except for at main faction bases/camps. At the Bivouacs and main faction camps are where you would sleep, prepare food(you get animal protein so not a hard add).

    Changing attachments would be on the fly changeable, but the weapons should only be changeable at camps and bivouacs.

    Camo colors should effect the stealth bonus, the better you blend the harder you are to find/spot. This added to the current stealth system would be nice.

    Adding a few more ammo types to make the Desert eagle, hti, bfg 50 actually 50. Cal weapons. Adding the 5-7 ammo to the 5-7 pistal and P90. Same for any other weapon currently not using its actual ammo type.

    Adding ammo conversion kits to change out the triggers and barrels to all higher or lower ammo types in the more versatile firearms.

    Adding upgradeable backpacks to allow more space, as i feel any weapons acquired would need to be carried to a camp/bivouac to be stored. Also allowing you to carry more items/ammo.

    Adding a predator animal element would be nice, a wolf or other animal possibly interrupting you stealth would bring in more emersion to the survival feeling.

    A few of these could be added to the other difficulties but I feel this trying to be a survival game, being dropped in fending for your life is lacking the realism and feel of needing to survive.
    Share this post

  2. #2
    Icetyger4's Avatar Senior Member
    Join Date
    Aug 2019
    Posts
    1,124
    Some good ideas here.
    Share this post

  3. #3
    Ubisoft already chopped off stamina, endurance, and any necessity from crafting or using a bivouac. I don't think survival is coming to this game anymore.
    Share this post

  4. #4
    I feel, this also should be a choice before the character/save select screen comes up.

    "Normal"
    Or
    "Realism-Survival"

    Then it goes into the character/save select screen, each modes saves should be seperate(meaning new game). So 3 seperate save slots for normal/realism-survival modes.
     1 people found this helpful
    Share this post

  5. #5
    Originally Posted by Oni454 Go to original post
    Should be a extreme difficulty thing only, no loot drops, just ammo and weapons from enemies, no rating system, eating, drinking and sleeping should be required at least once every 2 to 3 ingame days.

    Weapons and attachments should be acquired wildlands style.

    If you are carrying weapons of the same ammo type you should be able to tell the game to split it between which weapons are equipped..
    20% pistal
    35% sniper
    45% assault
    As an example.

    No shops at camps(bivouacs) only at main faction camps, no calling in vehicles except for at main faction bases/camps. At the Bivouacs and main faction camps are where you would sleep, prepare food(you get animal protein so not a hard add).

    Changing attachments would be on the fly changeable, but the weapons should only be changeable at camps and bivouacs.

    Camo colors should effect the stealth bonus, the better you blend the harder you are to find/spot. This added to the current stealth system would be nice.

    Adding a few more ammo types to make the Desert eagle, hti, bfg 50 actually 50. Cal weapons. Adding the 5-7 ammo to the 5-7 pistal and P90. Same for any other weapon currently not using its actual ammo type.

    Adding ammo conversion kits to change out the triggers and barrels to all higher or lower ammo types in the more versatile firearms.

    Adding upgradeable backpacks to allow more space, as i feel any weapons acquired would need to be carried to a camp/bivouac to be stored. Also allowing you to carry more items/ammo.

    Adding a predator animal element would be nice, a wolf or other animal possibly interrupting you stealth would bring in more emersion to the survival feeling.

    A few of these could be added to the other difficulties but I feel this trying to be a survival game, being dropped in fending for your life is lacking the realism and feel of needing to survive.
    Very good ideas. I don't like predator animals and the bonuses from Camo (because I want to wear what I want), BTW, this mode could be awesome
    Share this post

  6. #6
    ArgimonEd's Avatar Senior Member
    Join Date
    Dec 2017
    Posts
    4,031
    Bonus, means something extra.
    If you want to go like flannel daddy's (Garand thumb) like I do sometimes.
    Means you'll be detected like you already are in game.
    If you go with the appropriate camouflage for the environment means that the enemy will need to be closer.
    It won't impact negatively...
    Unless you dress all red in the middle of the snow...then you should be seen a mile away.
    Share this post