1. #11
    nik_lin's Avatar Senior Member
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    If they wanted to make events less grindy they could make them activity based instead. Lets say you need 10 000 points to get all the packs. Every energy you spend on a card gives you X points. Taking a phone gives you a bonux of Y points. Winning a game gives you a bonus of Z points. Possibly every HP damage you deal on the field racks up points (divided by 100 or whatever).

    With a system like that, simply being active and playing the game will reward you during the events, so you can relax, enjoy yourself. Winning gives you faster progress, but losing still gets you somewhere so its not as frustrating. Heck, even draws would give you progress since you had still been using energy, dealing damage, etc. Nothing would feel like a waste of time the way it does today.

    Less frustration means more people playing. More people playing means more variation and more fun.

    Sadly, it seems like they would rather force a few people to grind hard for longer than let people get anything back simply for playing the game. I guess it ties in with the business model. If everything that counts is wins, it makes people more competitive and frustrated when they lose. Frustration leads to shortcuts. Open more lockers to find tokens or purchase more cards.

    (The points example above is just one version, as has already been suggested here many times, getting some baseline token reward for each win would at least improve things a bit in the existing system without any real effort on behalf of the developers).
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  2. #12
    Originally Posted by ScottOld Go to original post
    21, and this is 7500s
    well now down to 7100s because 7300s are filled with fantasy decks with level 4 legs... its pointless, report them, tell them how to fix it, no response... whats the point.
    That range is normal for level 4 legs.
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  3. #13
    VIFA18's Avatar Junior Member
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    Originally Posted by ThatGuyThere55 Go to original post
    That range is normal for level 4 legs.

    Agree, I'm lvl 19 usually between 6900 and 7300, when I get to 7500 I start to face legendary lvl 4. The problem for me is that I always have to fight levels 22, 23 or 24 no matter the rank, and rarely against a rival of my same level or less.
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  4. #14
    VIFA18's Avatar Junior Member
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    Originally Posted by nik_lin Go to original post
    With a system like that, simply being active and playing the game will reward you during the events, so you can relax, enjoy yourself. Winning gives you faster progress, but losing still gets you somewhere so its not as frustrating. Heck, even draws would give you progress since you had still been using energy, dealing damage, etc. Nothing would feel like a waste of time the way it does today.
    I like the idea, the problem of token events is not only solved by improving the rewards (which I also support) but also by modifying the structure or the way the points are obtained as you propose . And that the ladder or rank system has to be independent of the motivation that a player has to complete the events or the format they have.
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  5. #15
    ScottOld's Avatar Banned
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    but the rewards being improved just annoys people even more, when they hit the same derankers, because then you miss out on more, gets boring after a while trying to earn them bottlecaps etc, only to be denied because of one idiot. yes events could be better, but actually having a system where people CAN NOT DERANK would be better.

    and 7300s is NOT regular for level 4 legs, its regular for level 4 legs in decks that suck, the things I was seeing were 8k level in some cases.
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  6. #16
    VIFA18's Avatar Junior Member
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    Originally Posted by ScottOld Go to original post
    but the rewards being improved just annoys people even more, when they hit the same derankers, because then you miss out on more, gets boring after a while trying to earn them bottlecaps etc, only to be denied because of one idiot. yes events could be better, but actually having a system where people CAN NOT DERANK would be better.

    and 7300s is NOT regular for level 4 legs, its regular for level 4 legs in decks that suck, the things I was seeing were 8k level in some cases.

    Man, that's what the thread is about, solving the problem of derank. There will be certain things that can not be changed, people who pay real money have an advantage over others who don't, or that there are good players who can reach high Arenas without having a high NK lvl because they are simply better, but you can't punish them for that. What you can do is try to guarantee a fair system and that for everyone a victory is worth the same as a defeat regardless of whether they are lvl 5 or lvl 25.
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  7. #17
    ScottOld's Avatar Banned
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    well yea, the advantage is they get the 8k-8.5k pack... and are higher up, get more caps for tvt, no one is wanting to deny them that, its the stuff they feel they are entitled to do outside of this, deranking to low 7000s because of events, although events are a problem, and is something I bring up often in this regard (unranked mode to do it in). so no, you can't punish them for reaching high arenas, but you can punish them for not staying there, I see the excuses and I find them highly selfish, deranking fixes can be a simple, or as complex as you want.
    -500 off lifetime high (so they are locked where they should be forever, those that wish to progress get things they deserve etc)
    once you reach an arena, you can't drop out (again, getting 7600s and dropping to 7000s is just dumb....)
    or for complication, give each card a value, and you only get matched with people using similar value decks, level up the cards is more value. thats just a basic system of something more complex as we have the event problem.
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  8. #18
    Dropping in ranks sucks but if you are playing legitimate then it's just part of the game that that happens.

    I have started at 6.5kish and ended at above 7.5k every season for the past 3 or 4 seasons. My current deck has only 1 legendary and it's only level 1. If it wasn't for it being viable at level 1, I wouldn't even be using a legendary. Might try using level 3 Satan just to have fun, but between that and Inuit Kenny I don't have anything else higher than level 2.

    I just find playing against players with level 4-5 legendaries and 5+ epics, 6+ rares, and 7 commons just a normal part of the ladder I'm currently in. Sometimes I even get bars, or even wins. Love those games. That is my favorite part of the entire game. Playing against someone who clearly whaled or is a much higher NK level than me and kicking their butt.

    If they could make other people have fun like me when I play against the best players or the largest wallets then this game would be significantly better overall.
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  9. #19
    ScottOld's Avatar Banned
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    yea I face the odd one at the correct rank, it doesnt matter so much, its at least fun to try, but when they are at rank and you lose like 6 elo, it doesnt matter, when you lose 60+ it does.
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  10. #20
    Originally Posted by nik_lin Go to original post
    If they wanted to make events less grindy they could make them activity based instead. Lets say you need 10 000 points to get all the packs. Every energy you spend on a card gives you X points. Taking a phone gives you a bonux of Y points. Winning a game gives you a bonus of Z points. Possibly every HP damage you deal on the field racks up points (divided by 100 or whatever).

    With a system like that, simply being active and playing the game will reward you during the events, so you can relax, enjoy yourself. Winning gives you faster progress, but losing still gets you somewhere so its not as frustrating. Heck, even draws would give you progress since you had still been using energy, dealing damage, etc. Nothing would feel like a waste of time the way it does today.

    Less frustration means more people playing. More people playing means more variation and more fun.

    Sadly, it seems like they would rather force a few people to grind hard for longer than let people get anything back simply for playing the game. I guess it ties in with the business model. If everything that counts is wins, it makes people more competitive and frustrated when they lose. Frustration leads to shortcuts. Open more lockers to find tokens or purchase more cards.

    (The points example above is just one version, as has already been suggested here many times, getting some baseline token reward for each win would at least improve things a bit in the existing system without any real effort on behalf of the developers).
    I had not seen it, and I love the idea! I wish they would listen...
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