1. #1
    VIFA18's Avatar Junior Member
    Join Date
    Nov 2019
    Posts
    15

    Anti-Derank System Idea

    First, I want to clarify that I am aware that there are better methods to guarantee a fairer and ideal matchmaking, such as matching according to the level of the cards and others. But this proposal tries to be as close as possible to the system that is currently implemented.

    With this rank system, in the short term players with a very low rank for their level will rise quickly and will be located in the Arenas where most of the players of their same level are located, because they will earn a greater amount of rank points with each victory when facing lower level rivals, and it will be much harder to lose rank with each defeat when facing lower level rivals.

    Example according to the table above: If a lvl 19 player loses against an opponent of the same or higher level, he will lose 50 rank points, but if he loses against a lvl 15 player he will only lose 10 rank points. If he wins against a rival of the same level or higher, he will earn 50 points. But if he wins against a lvl 15 player he will earn 150 points. He would have to lose 15 games! only to lose the 150 pts he just won in a single victory. Now image this with a deranker who wants to complete the weekend event.

    Let's assume that the "normal rank" for a lvl 16 player is between 5000 and 5500, for a lvl 17 between 5500 and 6000, for a lvl 18 between 6000 and 6500 and so on.

    If a lvl 19 player (deranker or not) has a rank of 5000, based on the scenario set, he would be facing lvl 16 players most of the time. With this system, it would take him only 4 wins to reach Arena 10 (rank 5500) but he would have to lose 39 games to go back to the 5000 rank, because he would be losing only 13 points per defeat.

    In total, it will only take him 16 wins to reach Arena 12 (rank 6500) "where players with a similar level are located" (lvl 19). But he would have to lose 89 games or so to go back to Arena 9 (rank 5000).

    From this point forward, it will take him 10 wins to climb to the following Arenas, or 10 losses to go down to the previous one, because with each victory or defeat against rivals of the same or higher level he will be winning or losing 50 rank points.

    Note: Obviously you cannot lose so much rank with the adding of rank floors, but it is only an example to demonstrate how it becomes increasingly tedious to derank with this system.

    Matchmaking

    Once the Ranking System has done its job and forced each player to have a rank according to their level, everything else will be a matter of matchmaking.
    For example, limit the opponent's rank to +300 or -300 points in the first seconds of search, or +/- 600 if the search is taking longer.

    With this, the matchmaking will be fairer. Maybe the biggest difference will be to face a player 1 lvl higher or 1 lvl lower, but that is nothing compared to what we have to face every day, and the only exception will be the players of lower levels who by their capacity reach high ranks and not vice versa.

    I could explain more details about the system, but I don't want to make the post longer. Hope you guys can see the full scope of this idea. Thanks.
     1 people found this helpful
    Share this post

  2. #2
    Sounds like a good idea. Hopefully they'll read it and improve the current system.
    Share this post

  3. #3
    ScottOld's Avatar Banned
    Join Date
    Oct 2018
    Posts
    1,972
    or do it on card level, just got +6 for beating someone with a level 4 medusa, end up losing to some stupid SH whale higher then my rank, and lose more ELO then that, not really fair, simple fix, just do what we have now, and set to -700 of LIFETIME HIGH, setting to NK level skews things because a fair chunk of exp is donating.
    Share this post

  4. #4
    VIFA18's Avatar Junior Member
    Join Date
    Nov 2019
    Posts
    15
    I agree with you Scott, as I said at the beginning, matching by card level I think is the fairest way to do it, but I think it is more complex to implement.

    And I think there is something to consider in what you propose. Some players are simply not interested in climbing from Arenas or having a better rank, they just stay floating for a long time in the same place. So matching for the best historical rank +/- 700 would not solve the fact that there would be very strong players in low ranks.
     1 people found this helpful
    Share this post

  5. #5
    This general idea seems to be gaining traction. https://forums.ubisoft.com/showthrea...stop-derankers posted 2 days ago. Hopefully someone at RedLynx understands math and realizes this is absolutely 100% a foolproof solution to deranking.

    By forcing a level difference formula on players, it will prevent anyone high level from feasibly losing enough ranks to make events a cake walk and getting easy wins and pvp packs. The only possible way around this is by not leveling all cards to keep your NK level low, however you won't have a lick of a chance in winning TVT or challenge mode, which is a huge drawback to that plan.

    If you can give a player in only 1 win enough points to boost them back up to where it would take an hour of losing matches to get back to, then deranking would absolutely be a thing of the past. Card levels are irrelevant in matching. And if by chance you happen to occasionally come across a lower level NK that beats your own card levels, that's hardly an issue compared to the current deranking issue where every couple of matches of a level 13 or 14 player is playing against someone 18+.
    Share this post

  6. #6
    How about solving the root of the problem instead of glossing over the symptoms?

    I was a serial deranker over a year ago because it was easier to finish events. I stopped deranking when the new arena tiers were introduced because I wanted better pvp pack rewards (in the 7500s). However over the last few weeks I find myself starting to derank again. What’s the root problem? The EVENTS which are so damn hard to complete at the ‘correct’ rank.

    I’ll break it down for you. For card usage events, I play 3 event cards on average. That means I need about 12 wins (1 day event) or 34 wins (3 day events). In order to get 12 wins, I need to play over 30 games a day! (12 wins 12 losses 12 draws). That’s 2-3 hours a day sometimes 4hrs.

    Other events are similar. Token events take about 20-30 games a day. This is when I’m at my appropriate rank. If I derank, I only take 1 hr a day which is much more sustainable.

    The only reason why people derank is because of event requirements. Reduce the requirements and you will see people deranking less. There are many ways to do this.

    1. Reduce requirement of each event pack
    2. Prolong the event for 1-2 more days
    3. Increase tokens from lockers

    As long as people need 2-4hrs a day to complete events you will have derankers. If you mess around with ELO you are not addressing the root problem and you will instead lose players who will quit out of frustration or event fatigue.

    If nothing is being done then I suggest that everyone starts deranking before AND during events. This way we help each other get free wins. Not an ideal situation but this is the direction the game seems to be devolving towards.
     1 people found this helpful
    Share this post

  7. #7
    I just don't do the events, personally. Fixing the events (which has been addressed multiple times) would help the state of the game, however I don't think that would solely stop deranking by itself. You still get easy wins and fast pvp packs. Plus, no matter how they fixed the events to make them easier it would still be even EASIER by deranking.

    Unless you can think of a way to make events easier by maintaining the highest elo you can achieve this fix wouldn't work.
     1 people found this helpful
    Share this post

  8. #8
    ScottOld's Avatar Banned
    Join Date
    Oct 2018
    Posts
    1,972
    today is a key example... a level 18 NK in bronze league team running around with level 3 SH legs, level 5 Murph and other 4/5's.... you can't do it on NK level.

    and just had my rank ruined again by match after match against people sitting at 7400-7500 with level 4 legs and playing fantasy easymode, its boring now and actually not even fun to play because its nearly every game, I have caps to earn, its really tiresome when my caps are determined by other clowns being selfish, I mean 7600s when I started now 7350s because of contsant fantasy players running around with thier DSRs and level 4 wendy
    Share this post

  9. #9
    VIFA18's Avatar Junior Member
    Join Date
    Nov 2019
    Posts
    15
    Originally Posted by ScottOld Go to original post
    today is a key example... a level 18 NK in bronze league team running around with level 3 SH legs, level 5 Murph and other 4/5's.... you can't do it on NK level.
    What lvl are you?
    Share this post

  10. #10
    ScottOld's Avatar Banned
    Join Date
    Oct 2018
    Posts
    1,972
    21, and this is 7500s
    well now down to 7100s because 7300s are filled with fantasy decks with level 4 legs... its pointless, report them, tell them how to fix it, no response... whats the point.
    Share this post