week eight breakpoint my thoughts this week.
Here is my thoughts on breakpoint for this week. It is a small list but i did manage to get one so here it is week eight. Leave a comment or anything let's get down to.
# 1 The field of trying to get a person released while there is something to investigate or talk to a person is freaking stupid. You have to stand three feet away from them and then it is only by luck if the Irish that you can do this. Different buttons for grab bad guys and investigate or pick anything up.
#2 I do believe that the game needs to have an offline mode just in case there are members of a Mil-Sim that are doing a dry run for planning a mission. I was in the middle of a mission on my solo profile and i had to restart the mission. This is very annoying for me and other solo and Mil-Sim players.
#3 I still believe that there needs to be a flash light added to the game. I play with the game on the brightness on 43 it make the game darker and more realistic and more difficult to navigate through very difficult terrain. I do recommend someone else try this and comment on please.
#4 aerial opponents. There are enough drones in the game to make James Cameron proud to be apart of this game. But is only two choppers in the game in which bad guys use. Sentinel and wolves. What happen to the attack choppers and the new one that are in the game. They also follow the same attack patterns. Why is the game getting stale only after a month.
#5 I think the guard should be alerted when you snipe a tango without a suppressor. I think they should be alerted if you are within 500 meters or at least walking around trying to find out if anyone is down. It just adds to the immersion and realistic.
#6 there needs to be some form of breaching for tactical teams. You own siege the only game out there that involves infiltrating on a badass scale. While I'm at it how about making a checkpoint and doors that in base that need hacking or key cards. You have the doors the player needs to bring a body to open so why now a little more. I mean this is world 2.0 where is the new tech that have been working on.
#7 QCQ in an underground bunker that does not have permanent locked doors. That are a combination of retina scanners that have different levels of security along with key card and 4 to 6 digit pin code. I mean this is a hunting and survival game right?
#8 I would like to see more severe weather elements The fog is okay it's more of an annoyance than an actual hindrance The rain is just a light rain anybody can tread through that with the least amount of experience they should be a light rain a mid heavy rain and thunderstorm lightning you know the whole thing.
#9 the sound when a bad guy dies when you are in stealth is freaking stupid. I mean who makes the worst dying sound from a headshot. No one makes a sound when shot in the head.
#10 i think when the game starts that everyone starts out with the small magazine and the y should look for the standard and large size. It honestly does not make lick of sense to start with the standard size and look for the small one. Back to the drawing board with this one guys.
#11 how come we have this gigantic suppressor and not a smaller one? They make smaller ones that spec ops use for mobility and stealth and easier to use. This means there should be a weight system with all weapons and gear.
#12 the wolf sniper can hit anything from anywhere and from behind anything and trough anything which is a load of crap. If you can't see them then they can't see you i don't mind the stopping power but WTF how can they see you from anywhere.
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