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  1. #1

    Suppression (Suppressive Fire does nothing!)

    Suppressive fire does nothing in this game. It is also a rank up challenge for the Assault class. Is this mechanic broken?

    In Wildlands, suppressive fire blurred the vision of your opponent on the receiving end. When their vision blurred to max capacity a label "suppressed" appeared which notified teammates the opponent had been successfully pinned down. In Breakpoint, it's has no effect nor vision blurr - aside from it being a real combat tatic it has no game side benefit to even consider this a mechanic.

    Please fix this in PvP and PvE.
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  2. #2
    In Beta suppression was working extremly well, but I suppose sniper camping lames got their way and it was actually COMPLETELY removed!

    They have no smoke granades to deal with campers and they even removed suppression.

    I just dont understand what kind of idiot is making these decisions.

    We wanted more realism and what did they do so far?

    We complained about non responsive movement.

    Instead of fixing that they made weapon swaps and faster. lol...

    They increased stamina to reduce tactical gmeplay and favor gun and run which goes well with RPG dmg model. 3 HSs to kill really?

    Bullets travel like BB bullets from airsoft guns.
    To hit a running target 10m away you have to prefire lol...

    Missing suppression removed another tactical element which strongly favored players who played with brain.

    I just dont get it.

    Community scream for GR origins and yet they cater to arcade RPG garbage crowd which is supposed to play Division!!!
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