🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Clan Creation System

    In Ghost Recon Breakpoint, I have noticed that alot of people are creating clans for Ghost War via changing their online ID's in order to establish a clan tag. For example, "RW" or whatever the case may be infront of their gamer ID names. With that being said, the establishment of a clan creation system in game via Ghost War only should be something Ubisoft should be looking towards in the near future, because, frankly, I think its drastic that people have to change their user ID's in order to be apart of a clan. I am apart of the "RW" clan meaning "Rogue Wolves" but I refuse to change my gamer ID in order to have an "RW" in front of my name. SOCOM: U.S. Navy SEALs Confrontation, serves as an awesome example as to how a clan creation system should be and I think it would be an amazing addition to add in an update to Ghost Recon Breakpoint. In SOCOM: Confrontation, you could create clan names, clan tags, clan logos, and have up to 32 players in a clan, which is approximately how many of us that represent the "RW" clan despite not all of us being able to play in the same lobby together. I know I speak for alot of loyal players to the franchise because this is a topic many of us would like to see come to the Ghost Recon franchise from here on out. We, as a clan, would very much appreciate if you could establish a similar clan system to SOCOM: Confrontation so that people dont have to change their gamer ID's, and clans can actually become an official organization within the Ghost Recon community. Heck, Ghost War could even establish clan wars as part of Ghost War as well and have tournaments so clans can compete with each other to prove themselves a better, more tactical, and elite clan within the community. Thank you for your time and we look forward to seeing what the future holds for the Ghost Recon franchise, especially Ghost Recon Breakpoint.
     1 people found this helpful
    Share this post

  2. #2
    xxFratosxx's Avatar Senior Member
    Join Date
    Dec 2015
    Posts
    2,582
    Originally Posted by Black_Cobra1995 Go to original post
    In Ghost Recon Breakpoint, I have noticed that alot of people are creating clans for Ghost War via changing their online ID's in order to establish a clan tag. For example, "RW" or whatever the case may be infront of their gamer ID names. With that being said, the establishment of a clan creation system in game via Ghost War only should be something Ubisoft should be looking towards in the near future, because, frankly, I think its drastic that people have to change their user ID's in order to be apart of a clan. I am apart of the "RW" clan meaning "Rogue Wolves" but I refuse to change my gamer ID in order to have an "RW" in front of my name. SOCOM: U.S. Navy SEALs Confrontation, serves as an awesome example as to how a clan creation system should be and I think it would be an amazing addition to add in an update to Ghost Recon Breakpoint. In SOCOM: Confrontation, you could create clan names, clan tags, clan logos, and have up to 32 players in a clan, which is approximately how many of us that represent the "RW" clan despite not all of us being able to play in the same lobby together. I know I speak for alot of loyal players to the franchise because this is a topic many of us would like to see come to the Ghost Recon franchise from here on out. We, as a clan, would very much appreciate if you could establish a similar clan system to SOCOM: Confrontation so that people dont have to change their gamer ID's, and clans can actually become an official organization within the Ghost Recon community. Heck, Ghost War could even establish clan wars as part of Ghost War as well and have tournaments so clans can compete with each other to prove themselves a better, more tactical, and elite clan within the community. Thank you for your time and we look forward to seeing what the future holds for the Ghost Recon franchise, especially Ghost Recon Breakpoint.
    True, Changing gamer pics or gamertags shouldn't have to be a effort for a player. The game should have you create a emblem and name for your squad. Most games does this. Even racing games like Need for Speed Heat give you these options for your Crew. You can have up to 30+ memebers which isn't bad but thats a 16 player game. Being GR is a 8 player game it is a little skimpy. Add more player count at least 6v6, implement this mechanic, and it will give players more things to do. Set goals for your squad for PvP and PvE. This can go really far. The emblems you use or create can be a patch n your character too.
    Share this post

  3. #3
    Heck, the maps are big enough that an 8v8 would even work. Any more than that I think would be over kill but a clan creation system in game is a definite must that I hope they consider implementing. Ghost Recon is the closest game any of the SOCOM community has to run towards. Its honestly what SOCOM should have turned into. 8v8 lobbies in Ghost War and a clan creation system for up to 32 player per clan would be awesome and would definitely attract more attention to the game. Clan organization were always a driving force within the SOCOM community, and if implemented by Ubisoft in Ghost Recon, Clans would definitely be a driving force in the GR franchise as well. Clans are the heart and soul of every tactical shooter game.
    Share this post

  4. #4
    xxFratosxx's Avatar Senior Member
    Join Date
    Dec 2015
    Posts
    2,582
    Originally Posted by Black_Cobra1995 Go to original post
    Heck, the maps are big enough that an 8v8 would even work. Any more than that I think would be over kill but a clan creation system in game is a definite must that I hope they consider implementing. Ghost Recon is the closest game any of the SOCOM community has to run towards. Its honestly what SOCOM should have turned into. 8v8 lobbies in Ghost War and a clan creation system for up to 32 player per clan would be awesome and would definitely attract more attention to the game. Clan organization were always a driving force within the SOCOM community, and if implemented by Ubisoft in Ghost Recon, Clans would definitely be a driving force in the GR franchise as well. Clans are the heart and soul of every tactical shooter game.
    True. Only question is. Will Ubi up the player count. They have our monies worth for that. They need to make better use for it.
    Share this post

  5. #5
    jag vill skafa klan
    Share this post