Currently in Breakpoint, specific aspects - especially for competitive PvP playstyle important - are far away from being properly implemented. Aiming feels sluggish, but that's not the point now.
When moving your character, the way he crosses obstacles either makes him stuck, uncontrollable, takes some valuable time or it's just not smooth... as compared to Wildlands.

Just have a look at Wildlands - as you can do for so many other things - and make the best out of it:




- Character unintended side movement (0:33)
- Obstacle not passed (0:06, 0:14)
- Not smooth crossing (0:18, 0:28, 0:31, 0:45)
- Not immediate crossing (0:38)