I added a couple of HUD postfx objects to my editormod, if you trigger these "landmines" with an AI character, they'll produce an effect. Effects are:
- ajayhousefx_garden
animalslash_leftside
animalslash_rightside
BloodDragon_Laserfx
desert_collapse
desert_heavy
desert_light
desert_medium
dlcv_airstrike_explosionfx
gameendingfx_ashes
gameendingfx_shoot
grenade_explosionfx
grenade_explosionfx_console
highpoweredzoom
hit_miss
hit_trauma
molotov_explosionfx
molotov_explosionfx_console
mortar_shootfx
outpostrevealtransitionfx
outpostrevealtransitionfx_depleur
outpostrevealtransitionfx_noore
outpostrevealtransitionfx_paganmin
outpostrevealtransitionfx_yuma
photomode_waterinout
prop_explosionfx
prop_explosionfx_console
shangrila_bowslowtime
shangrila_bowslowtime_console
sniperzoomfx
supportweaponfx
syringe_general
takedownstabfx_console
waterinout
whitescreenfx
alteredvision_noautostop
animaldamagefx_console_noautostop
animaldamagefx_noautostop
animalrepellantfx_console_noautostop
animalrepellantfx_noautostop
animalroarfx_noautostop
beardrool_noautostop
binocularfx_noautostop
blacklooptowhitefade_noautostop
blackoutfx_noautostop
blackscreenfadepvp_noautostop
blackscreenfx_cintomission_noautostop
blackscreenfx_death_noautostop
blackscreenfx_mission_noautostop
blackscreenfx_missiontocin_noautostop
blackscreenfx_noautostop
blackscreenfx_outro_noautostop
blackscreenfx_quick_outro_noautostop
blackscreenfx_towerreveal_noautostop
blackscreennowfx_noautostop
blackscreennowfxhighpriority_noautostop
blackscreenwithfadeinandout2sec_noautostop
blackscreenwithfadeinfx_noautostop
blackscreenwithfadeoutfx_noautostop
bloomfadeetowhite_noautostop
bloomfadefromwhite_noautostop
bloomfadefromwhitelong_noautostop
bloomfadetowhitecin_noautostop
bloomfadetowhiteslow_noautostop
bloomtowhite_noautostop
buddyboostmain_noautostop
buff_fastfx_noautostop
buff_furyfx_noautostop
bulletspreadreductionfx_console_noautostop
bulletspreadreductionfx_noautostop
buzzmis240_noautostop
camera_zoomfx_noautostop
cameratransitionfx_in_noautostop
cameratransitionfx_out_noautostop
car_takedown_hit_noautostop
CIN_LT02_010_PlayerCapture_noautostop
cinematiccutoblack30_noautostop
cinematiccutoblack60_noautostop
cinematiccutowhite30_noautostop
cinematicfade30frames_noautostop
cinematicfade30frameswhite_noautostop
cinematicfade30to45frames_noautostop
cinematicfade30to60frames_noautostop
cinematicfade30tocut_noautostop
cinematicfade45frames_noautostop
cinematicfade60frames_noautostop
cinematicfade60frameswhite_noautostop
cinematicfade60to30frames_noautostop
cinematicfade60to90frames_noautostop
cinematicfade60tocut_noautostop
cinematicfade90frames_noautostop
cinematicfadegpto60_noautostop
cinematicfadejacobspeech_noautostop
cinematicfadejosephspeech_noautostop
cinematicfadescopolamine_noautostop
cinematicfadetoblack_noautostop
cinematicfadetrojanhorse_noautostop
cinematicfadewarroom_noautostop
cinematicfadewhiteto60_noautostop
cinematicwhiteto60_noautostop
confusiongas_noautostop
coop_fadetoblack_noautostop
criticalhealth_ColorBlind_noautostop
criticalhealth_noautostop
death_noautostop
death_test_noautostop
demonmaskposteffects_noautostop
desertstorm_noautostop
detectexplosivechemicalfx_console_noautostop
detectexplosivechemicalfx_noautostop
diefx_noautostop
diving_noautostop
divingimpactfx_console_noautostop
divingimpactfx_noautostop
dlcm_disable_gbelt_noautostop
dlcm_disable_weapon_noautostop
dlcm_healing_noautostop
dlcm_splashscreen_fadetowhitefast_noautostop
dlcm_worldzonelogic_anti_gbelt_zone_noautostop
dlcv_criticalhealth_noautostop
dlcv_mountainvillage_debris_noautostop
dlcv_orangezone_heavy_noautostop
dlcv_orangezone_light_noautostop
dolly_zoom_noautostop
DONOTUSE_NoFx_noautostop
downstate_noautostop
drowning_health_noautostop
drunk_high_noautostop
drunk_noautostop
drunkfx_camshake_console_noautostop
drunkfx_nocamshake_console_noautostop
drunkfx_nocamshake_noautostop
e3_fadefromblack_noautostop
e3_hallucination_console_noautostop
e3_hallucination_noautostop
e3drowning_noautostop
enemyvisionfx_console_noautostop
enemyvisionfx_noautostop
exoticplaceholder_noautostop
fadefromblack_noautostop
fadeintopreround_noautostop
fadetoblack3secs_noautostop
fadetoblack5s_noautostop
fadetoblackblur_noautostop
fadetoblackcustomisable_noautostop
fadetowhite_blizzard_noautostop
fadetowhite_noautostop
fadetowhitecustomisable_noautostop
fadetowhitefast_noautostop
Fadetowhitetoblack_noautostop
faithcelebration_noautostop
faithwhitetoblack_noautostop
fallingfx_noautostop
fireprooffx_console_noautostop
fireprooffx_noautostop
firestorm_heat_noautostop
ghost_noautostop
hallu_mis_320_01_console_noautostop
hallu_mis_320_01_noautostop
hallu_mis_320_02_console_noautostop
hallu_mis_320_02_noautostop
hallu_mis_320_03_console_noautostop
hallu_mis_320_03_noautostop
hallumaster_console_noautostop
hallumaster_noautostop
hallumaster_weak_console_noautostop
hallumaster_weak_noautostop
handgilderspeedfx_console_noautostop
handgliderspeedfx_noautostop
healingfx_console_noautostop
healingfx_noautostop
healthboostfx_console_noautostop
healthboostfx_noautostop
heat_distortion_console_noautostop
heat_distortion_noautostop
high_noautostop
hit_stun_noautostop
hostmigration_noautostop
insanityarrowfx_noautostop
invinciblefx_console_noautostop
invinciblefx_noautostop
ironsightfx_noautostop
ironsightfxsecondary_noautostop
ironsightsniperfx_noautostop
jacobmusicbox_noautostop
jacobplayercaptureaction_noautostop
jacobplayercapturefour_noautostop
jacobplayercaptureone_noautostop
jacobplayercapturethree_noautostop
jacobplayercapturetwo_noautostop
JacobTrial_CriticalHealth_noautostop
johnseeddeath_noautostop
killcamblack_noautostop
killcamblack_out_noautostop
killcambloom_noautostop
landingfx_noautostop
lt02elirescue_noautostop
massgravedrowning_noautostop
massgraveintrofx_noautostop
massgravesunfx_noautostop
meleehitfx_console_noautostop
meleehitfx_noautostop
menu_pressstartblur_noautostop
menufx_noautostop
mission_fail_noautostop
mpwoundfx_noautostop
mush_sequence_transitions_noautostop
nearmiss_console_noautostop
nearmiss_noautostop
neverdrownfx_console_noautostop
neverdrownfx_noautostop
nofalldamagefx_console_noautostop
nofalldamagefx_noautostop
nuclearexplosion_noautostop
onehitkillfx_console_noautostop
onehitkillfx_noautostop
openingeyes_noautostop
outpostliberation_noautostop
oxygentank_explosionfx_console_noautostop
oxygentank_explosionfx_noautostop
photomode_frame_white_with_flower_noautostop
photomode_frameblood_noautostop
photomode_frameintaglio_noautostop
photomode_framemars_noautostop
photomode_underwaterfx_noautostop
photomodetakephoto_noautostop
placeholderfx_noautostop
placeholderfx_sequence_noautostop
plantvisionfx_console_noautostop
plantvisionfx_noautostop
poisonarrow_noautostop
poisonbitefx_noautostop
poisondamagefx_noautostop
postfx:mush_postfx.01_noautostop
postfx:mush_postfx.02_noautostop
postfx:mush_postfx.03_noautostop
postfx:mush_postfx.04_noautostop
postfx:mush_postfx.05_noautostop
postfx:mush_postfx.06_noautostop
postfx:mush_postfx.07_noautostop
postfx:mush_postfx.08_noautostop
postfx:mush_postfx.09_noautostop
postfx:mush_postfx.10_noautostop
postfx_profiling_noautostop
pre-criticalstatevignette_ColorBlind_noautostop
pre-criticalstatevignette_noautostop
pre-ragekill_noautostop
preventfleefx_console_noautostop
preventfleefx_noautostop
pvp_spawncamera_noautostop
pvpspeedsyringe_noautostop
qte_dogattack_bite_noautostop
qte_dogattack_fall_noautostop
qte_dogattack_stab_noautostop
qte_dogattack_struggle_noautostop
qte_planecrash_impacthit_noautostop
qte_planecrash_planefalling_console_noautostop
qte_pullmachette_blur_noautostop
qte_riverrapid_hitimpact_noautostop
qte_riverrapidhitimpact_console_noautostop
quickfirefx_console_noautostop
quickfirefx_noautostop
racingcheckpointfx_finish_noautostop
racingcheckpointfx_noautostop
ragekill_noautostop
rescuefx_noautostop
rescuehealfx_noautostop
revive_noautostop
scopolamine_noautostop
scopolamineHeavy_noautostop
scopolamineintoxication_noautostop
scopolamineMedium_noautostop
screenglitchfx_noautostop
shangrila_fadefx_noautostop
skinningfx_noautostop
slidingfx_noautostop
sp_health_hit_ColorBlind_noautostop
sp_health_hit_console_noautostop
sp_health_hit_noautostop
spiritwalkpvp_noautostop
sprintburstfx_console_noautostop
sprintburstfx_noautostop
sprintingfx_noautostop
stealth_noautostop
stunfx_noautostop
supportweapongas_noautostop
supportweaponoilbarrelexplo_noautostop
swimspeedfx_console_noautostop
swimspeedfx_noautostop
takedownpunchfx_noautostop
takedownstabfx_noautostop
tattooglow_noautostop
townescape_noautostop
underwaterfx_noautostop
vehiclesspeedfx_noautostop
vintage_noautostop
waitingroomscreen_noautostop
wakeupfx_noautostop
wateronscreen_noautostop
weedbuzzfx_console_noautostop
whiteblast_noautostop
whitetoblack_noautostop
wildlifevisionfx_console_noautostop
wildlifevisionfx_noautostop
windregionfx_noautostop
wingsuitspeedfx_noautostop
woundfx_noautostop
ziplinespeedfx_console_noautostop
ziplinespeedfx_noautostop
ZomBeedamagefx_noautostop
zombification_noautostop
The "noautostop" effects seem to be permanent in the map, the others will disappear after a while.
Best way I think is to spawn an AIAsObject on top of it with a script "Spawn Object with lifetime".
I'd recommend using "Unarmed.Cult_Lieut03 Faith Seed DoNotUse_Shadow_TH_D602 AIAsObject", seeing it has barely any visual indicator.
You can place the "mines" anywhere on the map, the postFX application range is pretty high. I don't think players need to be close to it to get the effect. The Object Helper on the mines roughly indicates the area in which the trigger volume is active. As soon as an AI touches it, it'll set it off.
Raise the mine higher, the base should be above ground. The visual part you see IS the Helper object. Upon publishing, the visual model will no longer be there.
It's a "noautostop" variant in your screenshot btw, which will indeed fade the screen to black, but AFAIK you can't recover from that.It's one of those effects that seems to last throughout the map without stopping after a while.
*edit*
Just realized the PostFX objects have a range after all; the player currently needs to be between 6 and 12 meters from the object's position when it goes off. I will update my mod to fix that soon!![]()
I moved the mine above ground and closer to player, but not seeing anything happening.
I was trying to set up a simple scene using animation points to experiment with post-fx/lighting
I guess I will need to leave it to greater minds than me to create an example. If interested, this is the file I was using