That actually expands on my idea quite nicely. I think it's cool that they have the animations for when the player is revived though. It's sort of a 'recovery time' so that the player doesn't just get back up and clap the opposition. The delay seems to be a game mechanic, as far as I know.Originally Posted by Vee63bMech Go to original post
I like this idea. Now the issue is, both players (the one being revived and the one reviving) will be stuck in animation and people will complain about getting hit/killed because of it. Perhaps if a revive is successful, then both players get some semi revenge shield that lasts 1 second to protect them from some incoming damage until the animation is over/finished? (Kinda like hitokiri's execution feat). Just a thought.
Exactly what I was thinking!Originally Posted by Lord.Warden. Go to original post
I was thinking of something like that before I read your post. Maybe not 1 second, but like 5 seconds or something. It would also create more of an incentive to revive allies, creating and promoting more opportunities for co-operative gameplay.
Fully agree with you. And yeah, a shield that lasts just enough until the revive animation is over.Originally Posted by CamoFlash7 Go to original post
So, the question is, when are Ubisoft implementing it?Originally Posted by Lord.Warden. Go to original post![]()
Then you could basically spam revive while the enemies could do nothing about it.Originally Posted by Lord.Warden. Go to original post
I don't think this is a good idea.
Me too!Originally Posted by Lord.Warden. Go to original post
There should be a cooldown or something. Maybe like a 3 second delay between revive attempts? Therefore people won't abuse it, and the enemies can deal enough damage to essentially force the 'Revive Abuser' to flee, retaliate, or whatever else they choose to do that isn't reviving.Originally Posted by Dragtyr Go to original post