Patch notes says :
Sniper weapon damages have been slightly reduced to bring them into line with other sniper rifles (Weapons Affected: HTI, L115A3, M82, SRA1, TAC50, Victrix).
ASR 416 assualt special went (in PvP) from 42 to 40. Exact same damage as the 416 and the 416 shorty. Why?
On the other hand, you didnt do anything about the PDR that is overpowered in PvP (43 damage). Chambered in 5.56, that Magpul gun is made for home defense, yet it does more damage then military battle proven gun... Make sense to you? Not to me.
The FN F2000 goes from 32 to 33 in PvP for 850 fire rate. PDR goes from 31 to 43 for 800 fire rate...
Balance damage, and let player use the gun they want in PvP.
Hey Melzas00, thanks for sharing your thoughts on these weapons and their recent changes with us. I've moved your thread to our Suggestions & Feedback section, as I feel it's more appropriate here. Other players can get involved, and share their ideas as well.
Should there be a technical issue that you're experiencing, or if you do have any in-depth gameplay questions, don't hesitate to post in our Player Support section again however.![]()
Originally Posted by Ubi-Woofer Go to original post
I dont know, you tell me? Nothing is written in the patch note concerning lowering the stats of the 416 assault? Why then changing it?
No reason to ever run 416 shorty now since it’s now a nerfed version of the 416 long.
What advantage do we get running 416 Assault special over the 416 standard?
Also:
Please Give us a reason to run the 7.62 bullpup LMGs.
-None of the classes have any perks or bonuses for running a LMG. Medic perhaps? New class coming down the pipe that has bonuses for running LMG?
-Mag size of Bullpup LMGs weak when compared to 7.62 ASR but LMG recoil much worse.
-We Can put a 40mm Grenade launcher on 7.62 ASRS along with ASR extended mag and outperform 7.62 bullpup LMGs in every way.