Originally Posted by
SevenNVD
Go to original post
I don't see any reason to close servers.
I wonder if Ubisoft (or any other publisher for that matter) ever shut down a big title in the past? I can't recall any example.
Quite a few games that were big in their time have had the back end shutdown with varying results from completely being dead like CIty of Heroes until someone got hold of the full source code through to stuff like Test Drive Unlimited where the online part has been shut down but you can still play offline.
Have to say I never ever purchase a game again from a developer/publisher that completely kills off their game (so it can't be played at all) without an effort to support the community - whether that is releasing a private server package or some kind of offline mode once the game is sunset and/or at least putting the back end source code out so that individuals can get something working for the community, etc. etc.
What bugs me a bit is that there is so much life still potentially in TD1 - so many assets that are well produced/designed but feature once in the game and could easily be reused in a variety of interesting ways, large areas of the city that you barely have a reason to interact with that could be locations for interesting side mission arcs, etc. even little things like releasing say a set of "legendary" weapons even if they are just variants of existing weapons with a built in PVE bonus that drop randomly from the bosses in legendary difficulty, etc. when certain conditions are met such as completing it without team wipe etc. - you could easily make a (paid not free) DLC with a 100 hours of interesting content just reusing existing assets and a relatively small amount of programming though maybe I'm alone in being happy to pay a reasonable amount for something like that.
1 people found this helpful