He is really interesting, but he is really too weak and really predictable. His side dodges are pretty useless because of his low damage and because you can't delay them. His zone attack needs to be faster, it is an easy parry for good players (i'm on PC and i really can't use it). This character is probably an offensive Character but he needs to be played turtle at high ranks.
The superior block is also useless, it can be blocked, and his first heavy maybe could have an Hyper armor so it could be more viable because you can trade with it.
Feats
His feats are really good, i love the synergies but his 3rd feat could be really useless, it is really situational, i suggest to remove the bow and add vital leech so players could choose what they prefer.
Pls don't let Zhanhu be another F Tier character, he looks really good, one of the best looking characters. With some buffs he could be easy fixed.
Thank you for reading my suggestions!Originally Posted by Ubi-RealDude Go to original post
Have we learned nothing from Hitokiri?Originally Posted by iLuvDeMagistris Go to original post
His side Dodge heavy bounce off like a light because it is 400ms. Its fair Imo.Originally Posted by SangLong524 Go to original post
Anyway yes Sunda needs buffs, i would suggest :
-Zone is 500ms
-left heavy finisher hitbox on par with the right one
-he needs more healing or defensive feats outside of his non unique 1st one
-light finisher is 566ms or maybe 533ms but dmg are 16
-his superior block indeed confirme the Dodge heavy and the bash if you choose it can wallsplat
It would be a first good step for him
Hey Siegfried, why would you, without other adjustments on his damage numbers, change his light finisher to just 16 damage?
In my opinion, even with some attack speed buffs, he would remain low tier against players that read animations and not only indicators. Reason is that his 400ms lights feel way easier to parry then a lot of 500ms light attacks and are not the least comparable to some soft feints into 400ms lights. Of course, once you are in a lobby with mediocre connection quality, things change. But I regularly play with players at around 30ish ping and there Zhanhu became my favourite opponent already - he hardly can't do anything.
Now if I move into more detail for the finisher, you see orange and Than facing you, parry. You see orange and back, wait. Not saying I manage to beat this every time, but more often then not at least. Overall his risk vs reward ratio feels very off.
Of course, you said it would be a step in the right direction, but considering the bash meta with the strongest hero's having options and relative safe moves, Zhanhu would still be far removed from top especially due to him being susceptible to parry punishes on .. say everything and GB punishes on his finishers.
Anyway, don't get me wrong, I don't want a hero with overwhelming power and no weaknesses. Actually, low A tier or high B Tier would be perfect for me personally because not too much people would play him but he would be able to manage well enough. Something I actually see him far removed from right now.
Hey,Originally Posted by Herbstlicht Go to original post
As you saw i have suggested many buffs.
If those would happen, including spending the UB light, the only needed drawback Imo is to slighly reduce this light.
2 dmg is not a big deal but 18dmg is already a high dmg light and it wouldnt be fair for a 533ms UB one Imo.
I made a more complete post about zhanhu situation here: https://forums.ubisoft.com/showthrea...other-problems