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  1. #1

    Camo. mechanics.

    Hello,

    When I first started Breakpoint I noticed how similar to MGSV: TPP it was. I think it would be dope if camouflage affected how easily it is to see you in different environments.
     2 people found this helpful
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  2. #2
    Yeah that would be amazing. Maybe add a % to stealth depending on the camo vs the Environment.
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  3. #3

    Stealth

    It would also be great to have a whistle function to call specific enemy’s towards your position
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  4. #4
    I keep writing a variety of posts about having the character gear paint have detection values based on their environments and time of day.
    examples:
    a. Black Camo, stealth boost at night
    b. White Camo, stealth boost in snow
    c. Ghillie suit should have the highest stealth in foliage, but least in cement bases and roads.

    This post should be getting more attention because this would be a tactical game mechanic that would add an interesting dynamic to the game. WHICH IS WHAT THE GAME NEED INTERESTING DYNAMICS!!
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  5. #5
    Originally Posted by SaviorBasedGod Go to original post
    I keep writing a variety of posts about having the character gear paint have detection values based on their environments and time of day.
    examples:
    a. Black Camo, stealth boost at night
    b. White Camo, stealth boost in snow
    c. Ghillie suit should have the highest stealth in foliage, but least in cement bases and roads.

    This post should be getting more attention because this would be a tactical game mechanic that would add an interesting dynamic to the game. WHICH IS WHAT THE GAME NEED INTERESTING DYNAMICS!!
    Agreed.
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  6. #6
    What ^^he said. 100%.
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