Hello, I would like to inform you that I am a FOR HONOR player with more than 2000 hours of play, I am from South America, and a BREACH mode player.
having so little activity in my region in that way, I am forced to play against AI.
That is why I approach the forums to give some recommendations, whether they are correct or wrong, that you will see that they are the professionals in the development of a videogame.

* 1- A new tutorial explaining the lines, roles and objectives of the BREACH mode. (example: the role of heavy line is that of the tower either defend or conquer the points, because it is their strength to get more popularity and get the feats faster. The cutting-edge central line, ganker killer and hybrid provide support to colleagues )

* 2- The selection of heroes. In this case I aim to make the selection of the heroes in turn, (example: start by choosing the first of the blue team, then the first of the orange team, then the two of the blue team and then the two of the orange team and finally those that are missing .This would generate that when choosing a hero to be able to choose against that character, making a more strategic game and forming a communication with the members of your team.

* 3- That the heroes cannot be repeated in the same game, this idea can generate dislikes in people, for obvious reasons (not being able to play with the character they like because it is already selected or because they have to use a character that does not motivate them).
The reality is that this is what makes the game more fun by showing players that the game has more characters than they use, and you can see that each hero is a different style of play that feeling of exploring something New is what generates entertainment. When something becomes repetitive or monotonous, it tends to bore us. Not to mention that by playing with different heroes you get more skill and know the times of each hero.

I highlight these points because 1 makes a player know the way he is going to play. 2 and 3 forces you to have a communication with your team, this generates several sensations
1- interacting with different people
2- feel that you have a mission a role in general to focus on your main objective
3- they will see discussions with your team, which is part of an experience

All this is transformed into entertainment. In short, more hours of play.

Best regards