It depends map-to-map and situation-to-situation (so if you have any specific changes in mind, I wouldn't mind hearing which blocked ledges you think are overkill). Hazards have a place in the game for sure, but there's a balance to be struck.Originally Posted by HyujKok Go to original post
pretty much every hazard that do not involve a cliff are slowly being removed. the fire hazards from harbor and shard were removed. the spikes from shard and high fort removed. the pit fall in harbor and the ruination in the staircase on high fort were boarded up. i understand not opening the trap doors on overwatch until a team is breaking the rest were a little much. the maps are slowly but surely taking the bland routeOriginally Posted by UbiInsulin Go to original post