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  1. #11
    Fully agree.
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  2. #12
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    Originally Posted by HyujKok Go to original post
    Seriously ledging is the most satisfying and fun thing to do in this game, but ubi keeps putting up barricades on all the ledges and blocking of pre-existing ledges. Why are they so insistent on ruining one of the core aspects to this type of fighting game?
    It depends map-to-map and situation-to-situation (so if you have any specific changes in mind, I wouldn't mind hearing which blocked ledges you think are overkill). Hazards have a place in the game for sure, but there's a balance to be struck.
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  3. #13
    Originally Posted by UbiInsulin Go to original post
    It depends map-to-map and situation-to-situation (so if you have any specific changes in mind, I wouldn't mind hearing which blocked ledges you think are overkill). Hazards have a place in the game for sure, but there's a balance to be struck.
    pretty much every hazard that do not involve a cliff are slowly being removed. the fire hazards from harbor and shard were removed. the spikes from shard and high fort removed. the pit fall in harbor and the ruination in the staircase on high fort were boarded up. i understand not opening the trap doors on overwatch until a team is breaking the rest were a little much. the maps are slowly but surely taking the bland route
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  4. #14
    Because it sucks when your 1v1 someone in 4s and a Lawbringer comes out of nowhere and hurls you over a ledge, they are making that scenario less common.
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