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  1. #1

    Congrats, you made external indicators even worse

    Easily I have seen a noticeable difference in ganks where indicators are disappearing much more frequently. Disappointing
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  2. #2
    Ubi-RealDude's Avatar Community Manager
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    Hey Canadian, are you noticing this is occurring with specifics types of attacks or heroes? Any additional info or videos are appreciated.
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  3. #3
    Originally Posted by Ubi-RealDude Go to original post
    Hey Canadian, are you noticing this is occurring with specifics types of attacks or heroes? Any additional info or videos are appreciated.
    My sample size is really tiny due to the over saturation of the new hero. However I’m noticing it happen the most when fighting sunda and Kensei and Jiang Jun. To me it feels related to unblockables [combined also with maybe feinting?] in general so maybe that’s why I notice it more with characters that easily whip out unblockables.

    The issue feels more prominent since this last update. I am struggling much more in ganks due to lack of information plus misinformation and it’s frustrating to feel like the game moves backwards with these important mechanics getting less reliable
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  4. #4
    Ubi-RealDude's Avatar Community Manager
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    Originally Posted by CanadianSoupMan Go to original post
    My sample size is really tiny due to the over saturation of the new hero. However I’m noticing it happen the most when fighting sunda and Kensei and Jiang Jun. To me it feels related to unblockables [combined also with maybe feinting?] in general so maybe that’s why I notice it more with characters that easily whip out unblockables.

    The issue feels more prominent since this last update. I am struggling much more in ganks due to lack of information plus misinformation and it’s frustrating to feel like the game moves backwards with these important mechanics getting less reliable
    I can definitely keep an eye out for more reports of this. If you're able - clips go a long way with determining what might be going on and I'd love to have one to better report this potential issue.
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  5. #5
    EvoX.'s Avatar Senior Member
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    Indicators disappear if they are not the attack that will hit you the earliest. If a Warden is doing his top Unblockable to your right, while an Orochi to your left just threw out a light, the UB indicator to the right will disappear while only the Orochi light to the left will remain. You've been noticing it more recently since Zhanhus can very easily get to their Unblockables and use them very often, resulting in differently timed ones making one another constantly disappear.

    This system is controversial, but there's nothing wrong with indicators otherwise. It's an intended mechanic.
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  6. #6
    Originally Posted by EvoX. Go to original post
    Indicators disappear if they are not the attack that will hit you the earliest. If a Warden is doing his top Unblockable to your right, while an Orochi to your left just threw out a light, the UB indicator to the right will disappear while only the Orochi light to the left will remain. You've been noticing it more recently since Zhanhus can very easily get to their Unblockables and use them very often, resulting in differently timed ones making one another constantly disappear.

    This system is controversial, but there's nothing wrong with indicators otherwise. It's an intended mechanic.
    Whats an intended mechanic? Surely not the indicators disappearing, because thats just completely unfair. You did however hit the nail on the head, thats exactly how it happens and its happening constantly now with zhanhu released. its getting really really annoying honestly.
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  7. #7
    EvoX.'s Avatar Senior Member
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    That is how they want it to work, they implemented this system. Supposedly it's so all distractions are removed and only what you need to block/parry remains. If all 3 guard directions start flashing, a lot of players would draw a blank and get deleted, so this is what Ubisoft did.
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  8. #8
    Originally Posted by EvoX. Go to original post
    That is how they want it to work, they implemented this system. Supposedly it's so all distractions are removed and only what you need to block/parry remains. If all 3 guard directions start flashing, a lot of players would draw a blank and get deleted, so this is what Ubisoft did.
    Its crappy that usually when its 1vX whoever is charging the unblockable usually feints it and you eat a GB heavy even after parrying the first non invisible attack. I also just got out of a few matches that even the NORMAL attacks turned invisible while the Unblockable remained visible. Getting pretty hard to tell whats real and whats not lol.
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  9. #9
    Darkmight_cz's Avatar Member
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    Hi guys i am back in this game after 1year pause. I Havel to say (just from my own perspective) that new external indicator systém trully Is more frustrating And dumb then it was.
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