I returned the game before I'd bothered to do the math, but I read a post on Redit that I can no longer find that iirc put the net asset cost of everything in Breakpoint at somewhere between $3,000 and $4,000 USD. Has anyone added all this up and actually come up with a real number?
This may just have been someone trolling, but it makes an interesting point that anyone would do well to consider -- what ever the net asset cost of Breakpoint is calculated at, this is what Ubisoft feels their game is worth...
Never have I seen such a separation between a person or business entities valuation of their product, and reality. Making this even a more obvious is there are far better games, and hundreds of thousands of mods that give away far more in real human labor, research and passionate development, that have involved fans far more -- for far, far less.
If Breakpoint were on par with the original Ghost Recon games and expansion for game design, and offered Breakpoint's 'AAA' art assets, and LSS render engine, I'd and may tactical realism fans I know would have no resistance shelling out over $200, for the bare bones edition.
As things are I don't think I will even feel compelled to try Breakpoint when it goes free-2-play as it's last stab and grab for attention before it fizzles...
I'm sure it's much higher. I didn't say all the content you would buy or consider buying, I said all content. As some editions of the game sold for over $100 -- I think you're the one that's not even close...Originally Posted by TCs_LCD_Dave Go to original post
Pretty easy for anyone that still owns this tollbooth turd and has basic arithmetic and ten key skill to ascertain in a few minutes -- not that fans of this game are going to be concerned with or want to be confused by anything objective like fact..
It's not my number. And as we still don't have a total cost conversion there aren't any facts. As well Ubisoft plans to add a lot of additional paid content to them game. Bottom line is irregardless of how much more the net content cost is you've already made my argument for me: instead of this role paying grind chore mill, toll booth and cartoon narcissistic virtual rental crap shopping mall -- Ubisoft could have made an actual tactical realism game and just slapped a $200 sticker on it and made a lot more money then this passive consumption crap tool to rob naive children.Originally Posted by TCs_LCD_Dave Go to original post