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  1. #1

    Stealth and PVP. Crouched movement and "Stealth" as a stat need to work in PVP.

    "Stealth Movement" is non existent in Breakpoint. Moving crouched or crawling can be heard from about 30 to 40 yards away.

    My buddy and I hopped in custom match on opposite teams. We tested specifically for sounds in normal jog, full sprint, crouched/stealth moving and crawling. We could hear each other crouched walking and crawling from about 30 to 40 yards away in all terrain. This is unacceptable. An enemy sniper can lay down and camp with "eyes on" sabotage points or on the surveillance thing back in their spawn then hear any enemy player approaching from 30 to 40 yards away even if the enemy player is moving stealthy.

    The "Assassin" type of game play from Wildlands PVP is impossible in Breakpoint because we cannot move without being heard from 30 to 40 yard away. And because there's no way to improving or training for stealth movement.

    "Stealth" as a stat apparently does NOTHING in PVP. Stealth should work in PVP. Moving crouched for any class with any gear should only be audible from about 10 yards away. Moving crouched with high "stealth stats" the player moving should only be audible from about 3 to 5 yards away.

    Training Stealth passives, slotting Stealth Perks and boosting Stealth via gear should make our jogging and sprinting much less audible in PVP. Crouched movement and Crawling with many points into Stealth stats should only be audible at extremely close range.
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  2. #2
    Yea - The games stealh system is nothing but a joke
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  3. #3
    Originally Posted by ST7A Bad Karma Go to original post
    "Stealth Movement" is non existent in Breakpoint. Moving crouched or crawling can be heard from about 30 to 40 yards away.

    My buddy and I hopped in custom match on opposite teams. We tested specifically for sounds in normal jog, full sprint, crouched/stealth moving and crawling. We could hear each other crouched walking and crawling from about 30 to 40 yards away in all terrain. This is unacceptable. An enemy sniper can lay down and camp with "eyes on" sabotage points or on the surveillance thing back in their spawn then hear any enemy player approaching from 30 to 40 yards away even if the enemy player is moving stealthy.

    The "Assassin" type of game play from Wildlands PVP is impossible in Breakpoint because we cannot move without being heard from 30 to 40 yard away. And because there's no way to improving or training for stealth movement.

    "Stealth" as a stat apparently does NOTHING in PVP. Stealth should work in PVP. Moving crouched for any class with any gear should only be audible from about 10 yards away. Moving crouched with high "stealth stats" the player moving should only be audible from about 3 to 5 yards away.

    Training Stealth passives, slotting Stealth Perks and boosting Stealth via gear should make our jogging and sprinting much less audible in PVP. Crouched movement and Crawling with many points into Stealth stats should only be audible at extremely close range.
    Totally agree with you, I would also add these things:

    I think that only in ghost war we should use only one primary weapon, so that if I want to be a sniper I will use a DMR or a sniper rifle and would not have the possibility to use in the same time a granade launcher and a sniper.

    - i think that we should use only one perk. 3 perks are too much and for example, If I want to use two primary weapons I could sacrifice my only one perk to choose one that give me the possibility to carry two primary weapons

    -gear score, and gears/weapons perks should be removed

    -granade launcher is too much strong, mostly if I can carry two primary weapons

    -movement speed is too fast, is unnatural, it should be reduced

    -aim assist must be rework or better, must be removed, it seems more like aimbot and not an assistant

    -weapons must be balance because there are weapons such as Bullpup PDR, VHSD2, Scorpio scout, are too much strong in stand of other weapons (I think it would be perfect if weapons damage would be based on the caliber that they use)

    -camera must be blocked behind the player like in the other ghost recon titles. It avoid strafing and circle dancing

    -syringes should be use only when stationary. In my opinion I don't like the syringes in ghost war, I preferred the health system regen of wildlands

    -I would like to see more game modes such as 6v6 or 8v8 (maybe with fast respawn), rescue vip, conflict mode (ghost recon Future soldier) ecc.

    -bullet speed of sniper must be increased

    -i would like to have more objects at the start of the match, if I would finish them during the match I would search them around the map, but I want to be prepared to the fight since the start of the match
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