In PVP I think the addition/usability of the drone is pointless, or the mechanic of getting to the scanning station and pinging other players is, or both. I'd much rather hunt with the Mk. 1 eyeball and possibly binocs and force team cooperation.

Shoot the lights, individual light generators, etc.

If weapons within a given class use different ammo, then we should be using different ammos instead of using up all your LMG, AR, SNR rounds. Also differing ammo should have differing characteristics to add into the other attachments on a given weapon. Optionally, for some weapons, add a category in gearsmith for selecting the round the weapon is chambered for and make that affect the overall weapon performance. e.g. The Desert Eagle chambered in .357, .44, .50 and so on.

Instead of just wholesale dropping in the AI teammates, we should have main story missions to recruit them and bring them onboard. There should also be some side missions that are done to learn more about themand what makes them tick and vice versa. Actual story, lore, motivations, etc. Make us WANT to do these things to solidify our team and we can only use what teammates we've unlocked. Also, it's obvious what Classes the three other models are, but seeing as how Nomad can be any and all four for any given mission (and presumably more as other Classes are introduced) then the other teammates should have that capability as well. Select teammate and class as seperate options along with armament, outfitting, etc. like in Wildlands.

I should be able to take out a drone without it spiralling, exploding and alerting a whole installation if I can one shot a drone (and I have, many times). I mean, I've hit one from further than 400 m, and the drone was at LEAST 200 m from the camp (the range at which unsuppressed weapons are silent in this game), so no one should have alerted at all.