I see we’re back to the old reward system of 8 individual and 6 team packs. I liked the revamped rewards better, with the increased chance of legendary. Of course, that’s because I got a legendary in the final pack for the first time in six months or so...
Also, first character in neutral that’s also in themes. So I guess someone can run three Garrisons in their deck
yea getting really fed up myself
6 wins + pack = 54 tokens
meanwhile - lose to mr healing loop tanking off 2-3 cards TWICE while they take bar with BHK+moo moos.. because arrowstorm was in the bottom of my deck.. TWICE IN A ROW
then perfect hand santa SOMM... as well as losses to various other removal spamming and DSR+fantasy ranged
and yet we bring this up EVERY WEEK, and nothing ever changes, we put down suggestions, they get ignored we submit bugs every week, and yet I see them on the same cards, every week.
swordsman kilked towlie... or did it? I dunno, death voice sounded, but it was alive still alive, either 1 or the other not both so we actually have a clue whats going on in the game
same with Mr slave tanking off shelly and poca randy.. the loop is buggy, we have no clue whats going on. health regen undoing death as well... see it every time, and yet nothing.
Redlynx, choose one please.
Option 1
Reward every win with 20 tokens.
Option 2
Fill 8 of the 10 lockers with points.
Extra lockers will be opened, meaning in game cash being used which will lead to replenishing in game cash with real dough for your pockets. Win win situation. Cash for you, tokens for us.
Option 3
Lower the points needed to complete the solo and team event.
Solo 525.
Team 13,125.
Recent nerfs to the reward packs ain't worth the grind.
The "Best Loot" locker should be 25 and higher. Fifteen tokens isn't "best loot".
please chose 1
Card use event
Not token event
also lets discuss the dougie "nerf" as was said, it was supposed to be a HIGH RISK HIGH REWARD card.... but it isn't... at level 6 it is surviving arrowstorm, other assassins do not, so you just end up with it ALWAYS getting shielded, and they are now using engineer which boosts attack, therfore nullifying the "nerf".
no one had issues with dougies attack, powerfist, it doesnt matter, engineer it doesnt matter the problem has always been the freaking HP, the reason powerfist was OP was not the damage, but the FREEZE, because as with them surviving arrowstorm, they also need 2 hits from level 4 epic assassins... so again freeze radius nerf means nothing, because its still freezing stuff that would otherwise kill it before it took a bar, so again the nerf means nothing.
its the same with the WDT "Nerf" a fair few seasons ago, before nerf, survived poca randy slapping it to bits before healthdrain... after nerf.. the exact same, on difference is 1/10 games you can drop close enough to get it before its charged, the nerf made no difference, the card was everywhere and still is (with the mundane zen/staff BS)
game wasnt available in all regions at the same time mate...Originally Posted by scottydf40 Go to original post
they cant be blamed if it wasnt opened to them?
i got the golden crate btw - so im good but gotta stick up for the rest who didnt because of this fact.
The game launched worldwide in November 2017 and has not launched in any new places since then. There may be a few countries it's not available in, but the "worldwide" launch was in November, so any who played in the first few months will get the Golden Box.Originally Posted by typeone81 Go to original post
The game launched worldwide in November 2017 and has not launched in any new places since then. There may be a few countries it's not available in, but the "worldwide" launch was in November, so any who played in the first few months will get the Golden Box.Originally Posted by typeone81 Go to original post