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  1. #1

    PvP Modes Suggestion

    Small Map - 4x4

    Medium Map - 8x8

    Large Map - 12x12

    XL Map - 16x16

    - Have Class System

    - Destructible environment

    - Able to choose a faction: Ghost, Resistance, Sentinels, or Wolves

    - Customizable classes for all Factions

    - Customizable weapons (like GRFS + GRW)

    - Different battle modes

    Team Death Match (all map sizes)
    - Time limited
    - Team with most points win

    Free-for-all Death Match (all map sizes)
    - Time limited
    - Player with most points win

    Destruction Derby (XL Map)
    - 4 teams of 4 VS. 4 teams of 4 Ground Vehicle Warfare
    - 1st team to reach required points win

    Air-to-air (XL Map)
    - 4 teams of 4 VS. 4 teams of 4 Aerial Vehicle Warfare
    - 1st team to reach required points win

    Hacking Upload and Download (all map sizes)
    - Attacking team to Attack and hold while hacking
    - Defending team to prevent attackers from hacking objectives
    - Time limited objective points
    - Team with most objective wins

    Sea-to-sea (XL map)
    - 4 teams of 4 VS. 4 teams of 4 Water vehicle Warfare
    - 1st team to reach required points win

    Conquest (all map sizes)
    - Time limited
    - One team holds several lines while the other team attacks and pushes through all held lines

    Capture the Flag (all map sizes)
    - Time limited match
    - Objective Points A, B, C, D
    - Team who holds most objective points wins

    Demolitions (all map sizes)
    - 4 point objectives
    - Attack team plants bombs
    - Defending team disarms
    - Time limited Objective points
    - Team with most objective wins

    Destruction Racing (all map sizes)
    - Ground vehicle anything goes racing
    - Each racer chooses different vehicles
    - Players can run each other off the road
    - 1st one to reach the finish line wins

    Hush Puppies (all map sizes)
    - Night time team battle
    - Complete darkness; moonless night
    - Limited NVG vision range
    - Players only see silhouettes of other players up close unless an NVG is equipped
    - 1st team to take out the other team wins

    Entire PvP would be Faction Battle instead of just Ghost vs Ghost (all map sizes)

    - Ghost vs Resistance
    - Wolves vs Ghost
    - Sentinel vs Wolves
    - Resistance vs Sentinel
    - Wolves vs Resistance
    - Ghost vs Sentinel
    - and so on...
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  2. #2
    Love this.

    I would also like to have drones removed from PVP, but that's just me, I suppose.
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  3. #3
    It really feels like the bare minimum amount of time, money and effort was spent on implementing PVP in Breakpoint. The unique and amazing PVP classes alone in Wildlands probably quadrupled the amount of time, effort and money that was spent on PVP in Wildlands compared to BP.

    Lack of exclusive PVP rewards, broken/non existent map rotations, PVP classes being dumbed down to "ho hum" levels, lack of post match scoreboard, glitching menu between matches, adding fortnite crap into a genre/platform that doesn't need fortnite mechanics. PVP in Breakpoint is a big let down from my Wildlands experience.
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