Yearly pass content and cosmetics are the available microtransactions in TD2. So far, both have been mostly free.A "live service" game (LSG) is a game designed with the sole purpose of keeping people playing for as long as possible in the hopes that those players will pay for microtransactions.
If money isn't the motivation, then what is?
What about Year 2? You don't think players will pay for the update? Those die hards that love the game will buy whatever the YouTubers tell them is great.Originally Posted by a19awesome19 Go to original post
Didn't you pay $60 or $100 for the game already?Originally Posted by a19awesome19 Go to original post
Because I did, and that should guarantee me at least a year, if not more, of support.
And yes, with playing a lot, I can unlock some vanity items, but I can also buy them all with real money, so I'm not entirely getting what you mean.
Read the quote.Originally Posted by SevenNVD Go to original post
I personally don't think money is the sole motivation though. I could theoretically see security advantages to having the game on controlled servers. There are also definite drawbacks though.
Another phrase for "live service game" is "always online game". Many games that were not always online have successfully provided DLC and expansions. Providing DLC and expansions is not a reason to use live service model.Originally Posted by YodaMan 3D Go to original post
I did. So they want us to keep playing for as long as possible so we will spent more on microtransactions? Do you think that will work if they charge us for everything while under delivering on content after selling the game for full price?Originally Posted by a19awesome19 Go to original post