1. #41
    Cural42's Avatar Senior Member
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    Originally Posted by MrGeriausias Go to original post
    Try UC energy staff near NK, staff and NK didn't got damage. Try UC ground and NK, NK got area damage. I assumed it's bug, staff can cancel UC area damage. Haven't try UC coop, maybe would be same. Devs can coment this situation?
    I've used it where the staff is within the AoE and it still dealt its expected damage, though the staff itself doesn't get damaged, just like the Coop cannot be damaged by it. If the splash damage isn't activating on NK or units when staff is in the area, that's one I've never experienced, so I would report it to Ubisoft for them to look in to.
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  2. #42
    I noticed different uc hitting time if in circle are more units. How its possible?
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  3. #43
    Cural42's Avatar Senior Member
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    Originally Posted by MrGeriausias Go to original post
    I noticed different uc hitting time if in circle are more units. How its possible?
    I'm not sure what you mean... The number of units in the area doesn't change how the spell works in any way, but I don't really know what you're saying, so it's hard to give a more specific answer. What do you mean by "different UC hitting time" in your question?
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  4. #44
    Single unit in uc circle was killed faster than second time one of two units in circle. It looked like program need time to make decision which one of two should be killed
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  5. #45
    Cural42's Avatar Senior Member
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    Originally Posted by MrGeriausias Go to original post
    Single unit in uc circle was killed faster than second time one of two units in circle. It looked like program need time to make decision which one of two should be killed
    I don't know whether the number of units makes a difference, or if lag played a part. That would probably require a lot of data collection to find out whether it is consistent. I've never really paid so close attention to it. However, there is commonly a slight delay from when I cast the spell and when it takes effect, even when only one unit is within the area.
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  6. #46
    It makes no difference at all when I play it. The only possible impact could be general lag going on in your game if there is a ton of activity on the screen. .
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  7. #47
    I really don't see the problem with UC doing chip damage to the NK even when there is no unit. It's how it's always been. If an opponent manages to get your bar down to a level where UC chip damage is enough to win, he deserves it in my opinion. But I guess some people just can't stand losing to a theme they don't use themselves. Lots of cards from all themes (except SH, but that theme is only about half completed) can do chip damage to the NK. I rather lose to somebody using using UC than Powerfist Dougie.

    If this UC plash damage exploit (I don't even consider it a bug) was the biggest problem this game faced, it would be a marvel of a game.
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