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  1. #1

    A message Ubisoft will never read

    Ok, first up, good overall concept, an absolutely beautiful world (although ppl at ubi need to seriously google where bananas, pineapples and kiwi fruit come from in terms of plant life).

    Annnnnnnnnnnd here goes. (going to keep things brief as possible as I'm sure ppl are familiar with these faults).

    1. Draw/spawn distance, as implement does not allow for a tactical game (ie non spawned barriers, enemies etc), can't even be F'ed with sniping as a tactic, at the range allowed it's not worth the bother of pretending.

    2. Terrible ballistics and scope implementation.

    3. AI behaviour/tactics, I have to play on full difficulty with all alerts etc turned off, this makes the game semi passable as a tac shooter so long as I ignore the brain dead AI you created and frankly putting it on extreme level only makes them one shot lethal with super awareness and to be clear about this as I know game companies think this is challenging.......NO, NO, NO that is just lethality, not and I repeat NOT challenge, what players as a whole want is AI that uses cover properly (ie the right side away from you) moves at you in a meaningful way, tosses grenades when they cant get at you, can climb up things including ladders......don't face walls when guarding/patrolling, LMG enemies and snipers lay down fire etc, this I understand will be difficult for you, I know this as it requires effort on your behalf.

    4.For the love of all holy, DONT make a tactical shooter into a F'ing looter shooter, you have division for that market for god's sake.

    5. You over implemented sliding (I'm ex military and hunt in New Zealand where I live, the terrain is punishing so trust me about over doing it) I know that you just kept adding hot sauce here because you thought hot sauce was king so more the merrier, implement where needed not "because", other mechanics just got ignored, food/injury etc in this setting could have been so much more meaningful (give an option to disable for kids/millenials).

    6. Grind.........contentious, I didn't find level 30 hard to get to, no I mean the battle rewards and overall game, I undersatnd you made it this way to empower microtransactions, trust me I have this point later on, but for now all I'll say is you created an environment that will drive ppl away. Content and variety will serve as ppl holders.

    7. Take longer to develop and quality test, someone on this forum wrote "you wouldn't buy a car whos 5th gear sometimes works" or words to that effect, this is another product not an exception, you are obligated to sell an "AS ADVERTISED, WORKING PRODUCT", currently you seem set on decieving/ripping ppl off, take a look at where that's getting game companies lately. as a whole I got very little glitches, actually only the frozen action and utility item menu one plus where you spawn an area as you get near and vehicles either drop (hence explode) or collide as spawning (and explode) thereby causing unjustified alert, I know others have crappy stories of worse luck here and simply this serves to drive ppl away from a reputation that garners disrespect for a supposed valued customer base. As an example, I have NEVER bought an EA company game for over 15 years because of their crap attitude to quality and customers, does this hurt them as an individual loss? no, as that builds in numbers of ppl having had enough, yes.

    8. Don't go backwards in a franchise, eg you destroyed things like gunsmith etc from the first one, not gunna go into what you did to the GR franchise as a whole, this was for microtransactions I imagine but it's just biting you in the butt, there are other examples, the above serves as a case in point.

    Ok....a biggy. CORPORATE GREED, SHARE HOLDERS AND THE ALMIGHTY QUICK BUCK
    Primarily you and your share holders want dosh, we get that, you're not in this for a warm fuzzy feeling and magic beans, but what you're doing is making a game as quickly as you can with minimal effort, cookie cutter stuff from other IPs, you are designing it on a principle that hopes to cause addiction in ppl to keep playing it in a similar vein to gambling and invest money (LARGE amounts in ratio to initial buying cost) to short cut a hopefully grinding/addictive process, you have churned out a not as advertised and randomly functioning product with large consumer dollar figures attached and promises of X amount of profit return to your share holders.

    The irony here is that it is your corporate principles/practice at making money which is in fact causing you to.......not......make money.

    Here's a consumers tip at game design/marketing
    1. Take longer to develop with well thought out systems and good quality testing, thus ensuring brand trust. (bug free is not expected, bug minimised and working is).
    2. As advertised so shall it be.
    3. Fill with content and good/engaging mechanics, I need you to concentrate here.......what this does is occupies and satisfies and ENTERTAINS a consumer they become engrossed (not addicted.....ENGROSSED and invested) in the world you lovingly made and take interest in a deeper meaningful story and its crafted characters and so when you introduce paid DLC expansions and system upgrades to an existing product, NOTICE I DIDN'T SAY MICROTRANSACTION GOUGE THE HELL OF THEM, they are happy to keep expanding their escape from reality thus ensuring you keep making money without destroying your brand.
    4. There are other points but hopefully you get the gist, however you MUST DO THIS AT THE START BEFORE RELEASE, NOT AFTER......pro tip.

    For me, this was one bridge too far however, like EA and Bethesda games which I religiously don't buy, you as a company have now been added to that list, does this hurt you as an individual, no, as more do the same and stop taking part in the cancer that is pre-order, yes.

    Can you turn this game around? Yes.
    Will you? No, as you show your colours you clearly have no reason to since you have our money and will move on to the next get rich quick scam of consumers. A shame as i can see artists souls showing through in aspects of auroas creation, I feel sorry for your employees I really do.

    I don't think you care enough to look hard at why you and other companies like EA, Bethesda are failing, you seem set on blaming consumers for not being happy and whining at a non functioning not as advertised product.......how dare they......HOW.......DARE.......THEY!!!!!!!! The plebs should hand over dollar after dollar amounting to hours of wage for a broken, expensive product from a greedy, grasping corporation because you need and deserve it and consumers need to get over it.

    To the consumer
    1. Advertising/E3 presentation etc from big firms like this......DON'T BUY INTO IT, EA's anthem as a E3 classic lie.
    2. FOR ALL THAT IS HOLY STOP PRE ORDERING, you aren't going to miss out on anything by not having a lie delivered on day one launch, surely you have more in your life that you don't need to blindly (other than mis-guidance from point 1) buy until they prove it works.

    Sorry for the text wall, tbh, it'll be wasted effort but was cathartic none the less.

    Peace out
     5 people found this helpful
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  2. #2
    Originally Posted by skru_loose Go to original post
    Ok, first up, good overall concept, an absolutely beautiful world (although ppl at ubi need to seriously google where bananas, pineapples and kiwi fruit come from in terms of plant life).

    Annnnnnnnnnnd here goes. (going to keep things brief as possible as I'm sure ppl are familiar with these faults).

    1. Draw/spawn distance, as implement does not allow for a tactical game (ie non spawned barriers, enemies etc), can't even be F'ed with sniping as a tactic, at the range allowed it's not worth the bother of pretending.

    2. Terrible ballistics and scope implementation.

    3. AI behaviour/tactics, I have to play on full difficulty with all alerts etc turned off, this makes the game semi passable as a tac shooter so long as I ignore the brain dead AI you created and frankly putting it on extreme level only makes them one shot lethal with super awareness and to be clear about this as I know game companies think this is challenging.......NO, NO, NO that is just lethality, not and I repeat NOT challenge, what players as a whole want is AI that uses cover properly (ie the right side away from you) moves at you in a meaningful way, tosses grenades when they cant get at you, can climb up things including ladders......don't face walls when guarding/patrolling, LMG enemies and snipers lay down fire etc, this I understand will be difficult for you, I know this as it requires effort on your behalf.

    4.For the love of all holy, DONT make a tactical shooter into a F'ing looter shooter, you have division for that market for god's sake.

    5. You over implemented sliding (I'm ex military and hunt in New Zealand where I live, the terrain is punishing so trust me about over doing it) I know that you just kept adding hot sauce here because you thought hot sauce was king so more the merrier, implement where needed not "because", other mechanics just got ignored, food/injury etc in this setting could have been so much more meaningful (give an option to disable for kids/millenials).

    6. Grind.........contentious, I didn't find level 30 hard to get to, no I mean the battle rewards and overall game, I undersatnd you made it this way to empower microtransactions, trust me I have this point later on, but for now all I'll say is you created an environment that will drive ppl away. Content and variety will serve as ppl holders.

    7. Take longer to develop and quality test, someone on this forum wrote "you wouldn't buy a car whos 5th gear sometimes works" or words to that effect, this is another product not an exception, you are obligated to sell an "AS ADVERTISED, WORKING PRODUCT", currently you seem set on decieving/ripping ppl off, take a look at where that's getting game companies lately. as a whole I got very little glitches, actually only the frozen action and utility item menu one plus where you spawn an area as you get near and vehicles either drop (hence explode) or collide as spawning (and explode) thereby causing unjustified alert, I know others have crappy stories of worse luck here and simply this serves to drive ppl away from a reputation that garners disrespect for a supposed valued customer base. As an example, I have NEVER bought an EA company game for over 15 years because of their crap attitude to quality and customers, does this hurt them as an individual loss? no, as that builds in numbers of ppl having had enough, yes.

    8. Don't go backwards in a franchise, eg you destroyed things like gunsmith etc from the first one, not gunna go into what you did to the GR franchise as a whole, this was for microtransactions I imagine but it's just biting you in the butt, there are other examples, the above serves as a case in point.

    Ok....a biggy. CORPORATE GREED, SHARE HOLDERS AND THE ALMIGHTY QUICK BUCK
    Primarily you and your share holders want dosh, we get that, you're not in this for a warm fuzzy feeling and magic beans, but what you're doing is making a game as quickly as you can with minimal effort, cookie cutter stuff from other IPs, you are designing it on a principle that hopes to cause addiction in ppl to keep playing it in a similar vein to gambling and invest money (LARGE amounts in ratio to initial buying cost) to short cut a hopefully grinding/addictive process, you have churned out a not as advertised and randomly functioning product with large consumer dollar figures attached and promises of X amount of profit return to your share holders.

    The irony here is that it is your corporate principles/practice at making money which is in fact causing you to.......not......make money.

    Here's a consumers tip at game design/marketing
    1. Take longer to develop with well thought out systems and good quality testing, thus ensuring brand trust. (bug free is not expected, bug minimised and working is).
    2. As advertised so shall it be.
    3. Fill with content and good/engaging mechanics, I need you to concentrate here.......what this does is occupies and satisfies and ENTERTAINS a consumer they become engrossed (not addicted.....ENGROSSED and invested) in the world you lovingly made and take interest in a deeper meaningful story and its crafted characters and so when you introduce paid DLC expansions and system upgrades to an existing product, NOTICE I DIDN'T SAY MICROTRANSACTION GOUGE THE HELL OF THEM, they are happy to keep expanding their escape from reality thus ensuring you keep making money without destroying your brand.
    4. There are other points but hopefully you get the gist, however you MUST DO THIS AT THE START BEFORE RELEASE, NOT AFTER......pro tip.

    For me, this was one bridge too far however, like EA and Bethesda games which I religiously don't buy, you as a company have now been added to that list, does this hurt you as an individual, no, as more do the same and stop taking part in the cancer that is pre-order, yes.

    Can you turn this game around? Yes.
    Will you? No, as you show your colours you clearly have no reason to since you have our money and will move on to the next get rich quick scam of consumers. A shame as i can see artists souls showing through in aspects of auroas creation, I feel sorry for your employees I really do.

    I don't think you care enough to look hard at why you and other companies like EA, Bethesda are failing, you seem set on blaming consumers for not being happy and whining at a non functioning not as advertised product.......how dare they......HOW.......DARE.......THEY!!!!!!!! The plebs should hand over dollar after dollar amounting to hours of wage for a broken, expensive product from a greedy, grasping corporation because you need and deserve it and consumers need to get over it.

    To the consumer
    1. Advertising/E3 presentation etc from big firms like this......DON'T BUY INTO IT, EA's anthem as a E3 classic lie.
    2. FOR ALL THAT IS HOLY STOP PRE ORDERING, you aren't going to miss out on anything by not having a lie delivered on day one launch, surely you have more in your life that you don't need to blindly (other than mis-guidance from point 1) buy until they prove it works.

    Sorry for the text wall, tbh, it'll be wasted effort but was cathartic none the less.

    Peace out
    Yeah this was my first and last game I pre orded,
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  3. #3
    Flanker1Six's Avatar Senior Member
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    @skru-_loose----Hey! Was lucky enough to work with a fair few of former Kiwi Military in The Stan (contractor/US Gov project) from mid '06-mid' '07. Learned quite q bit from them, and with a single exception; they were utterly reliable, squared away people! Good times in a bad place!

    Anyway---can't say I have any real disagreement with your post. Whatever is wrong with GRB------------------it's a self inflicted wound.
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  4. #4
    I'm getting a bit hazy with my memory as I get to the wrong side of mid life, but the one instance you're talking about wouldn't be when one of our SAS members pumped a 203 round off by accident and lodged it in the entry frame of a blackhawk? (arming distance not reached obviously).
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  5. #5
    I liked your post. A lot of good points about how to treat customers. I am also going to the "dark side of the mid-age" as are my friends. So here's some real life examples what you wrote:

    We like to play "hot seat" kind of style. Not everyone wants to go play with millions of other players in this Division style what Ubi is obviously trying to shove down our throats.

    You talk about individual effect, but for example here's three of us and after I bought the game, the rest didn't. So in general this is already -66% of customers to Ubi. In a bigger scale...? I really hope ppl give them what they deserve: voting with their legs...
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  6. #6
    Good post man I agreed with most until the ranting political part in your novel around pg856
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  7. #7
    Flanker1Six's Avatar Senior Member
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    Originally Posted by skru_loose Go to original post
    I'm getting a bit hazy with my memory as I get to the wrong side of mid life, but the one instance you're talking about wouldn't be when one of our SAS members pumped a 203 round off by accident and lodged it in the entry frame of a blackhawk? (arming distance not reached obviously).
    Fortunately; no! The person I referred to was an agitator and a slob---the others were all great team players and set a high standard for professional presentation and conduct!
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  8. #8
    I agree about testing, most of the bugs players complain about seem to me( from a players perspective) like bugs that would be found by anyone playing this game for an hour or even less. It's sad to see the bad quality assurance. I feel like management might have pushed the devs real hard on delivering and everyone involved had to prioritize things that need to be done for the official release and testing took a backseat.

    I'm a wildlands fanatic and been waiting for this game forever, in some ways it delivers but user experience is a real thing and the game frustrates even the most hardcore fan with silly bugs.

    I still commend UBI for getting ahead of it and making some (very) hard decisions and saying this game will be the sole focus going into 2020. I'm really cheering for those at UBI who are passionate about this game (cause it comes through in the vision and idea of this game) , execution was a failure but I can see management's handprints all over this kerfuffle.

    I really wish the best for all at UBI trying to turn this ship around.

    My personal observation in PVP games is that most players hate the bugs but still love the game, and are hoping this gets fixed soon. A game that tries to push the envelope so much ( there is no other game like GR on the market ) and being so pioneering deserves more hardcore testing. UBI you're reading this, I volunteer to be a tester
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  9. #9
    Thank you for the text wall, all good and valid points.
    I am an ex army scout recon, patroling behind enemy lines is what I used to do. This games version of realism has missed the mark completely.
    Copy/paste Division and Assassins Creed bullet-sponge, classes skille tree and ranked wepons is just a lowpoint of Ubisoft, it does not fit Ghost Recon.
    I used to play Wildlands with 8 of my RL friends online and occasional LAN, but after I preordered and told them what I thought of it, none of them bought the game.
    Please Ubisoft, give the Tom Clancy Ghost Recon franchise licence to a serious reliable company that cares for customers as much as shareholders.
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  10. #10
    DEATH-_DEALER-_'s Avatar Member
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    Originally Posted by skru_loose Go to original post
    going to keep things brief

    Sorry for the text wall, tbh, it'll be wasted effort

    You are definitely your biggest fan. If that's 'keepin it brief'...then I really wouldn't want to see u not holding back. Ffs.

    And yes, that 10 part mini series, was a waste.
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