When I got to that 2nd Rush rescue mission The Twins had locked themselves and Rush inside a tiny space with windows on all sides. I had resources for 50 C4 explosives, a couple of cluster rockets and bags of armor piercing rounds- and an apparent direct line to the Twins walkietalkies. So it got laughable when the only option was to dump my Legendary Tier weapons in a gym bag outside their suicide nest and go fully gimp compliant once inside- instead of at least having the option to twist their necks and free Rush?
The main problem with the story writing spans all way back to FC3; the absolute disregard of how many outposts the player has taken over by the time an antagonist cutscene ensues. This problem makes the captures in FC5 absurd and flatout annihilates the ending where all your friends suddenly have been captured and bliss pumped. As for FCND, the problem ruins the Siege on Prosperity, and Rush's statement that New Eden is their ~only~ hope. This outpost problem allso ruins moments like the hostage missions with Pastor Jerome and Nick Rye.