I mean, How, in the world, the new Liane could be just close to well balanced ? Do you even tested her ?
When SF and Adventure are starving for just a "meh" Epic, you're releasing a game changer card , in fantasy which had already way too much card to contain the opponent team !
And the only deck that have a real power to deal with her is fantasy and its transmo and Co ! Mystical have just a chance to kill her if the opponent is stupid enough to not play her in melee while adventure can just throw away Kenny, Craig and Somm, and SF can forget Awsommo and Randy, and ALL of their spell.
It's just absurd !
Even if you're opponent played way better than you, and take the lead in the fight by having 7 unit in game, you can easily remove all of then with this one and a BEB ! **** Magic was something, but it has a 5 unit limit (4 for most of people) and don't force you to play unit to counter one.
It's like having full blast Incan Craig again : you don't have to think or have a strategy, just push her into play !
This card by herself will force every player to use one of those deck : Bradley/sf or Mystical/Fantasy.
This card should not have been made at all !
Reduce by 2/3 the width of hey deathwish AND make the number of transformation random between 1 and MAX 3, and she will still be too powerfull !
Nerf her now before people paid for it and it !
I don’t know about that, she’s actually a card that tames some skill to use correctly. I’ve beaten the crap out of many people who haven’t played her carefully enough, and she’s extremely vulnerable to swarms. My favorite is a teammate of mine who UC’d her when she was still on the opponent’s side and too close to 3 different back field units that hadn’t engaged yet. Totally ruined their game.
Just isolate her, remove her with a spell (she’s 5 cost after all) or beat her down with swarms for a profit. I haven’t seen her be game breaking yet, even at lv5.
“jUsT sPrEaD oUt YoUr uNiTs”
Remember how that was the defense for incan craig?
She’s easily manageable with:
1. Ranged units
2. Removal spells
3. Assassins/swarms
4. Imp tweek, Alien drone, tupperwear, mosquito, swashbuckler red, SOMM + adv spell, medusa, officer barbrady, 3 poison cards, hyperdrive/warboy tweek so that your units can avoid her AoE before deathwish triggers
5. She transforms allies to ***** as well if misplayed
6. Those 7 units that you mentioned she transforms gives you a **** swarm
There. Just gave you like 70 cards to deal with her.
Next.
Yep, Thank you, I'm fixing it.Originally Posted by Birdm4n77 Go to original post
Poorly played, every card sucks. This one is new, and I'm not shocked you faced user who played her badly.Originally Posted by camelchasers Go to original post
Don't forget removal spell are only in two deck in 5 (and not everybody want to be a mystical/fantasy player), and the specialist of swarm... is fantasy !
So as not everybody play swarm (far from it actually), not everybody has unit to deal with her.
As always, you're wrong and mean.Originally Posted by Ttttt771010 Go to original post
1: Ranged unit will work only if you sacrifice a tank. And for the cost of all of the unit you need to counter her, the opponent can add new card. So yeah, wrong.
2. Removal spell : I'm gonna say you're just joking, because there is sooooooo many removal spell.
3. With her hp and attack, you're gonna spend more ernergy in assassin than her cost. And a BEB would ruin any attempt. Or gnomes.
4. Imp tweek is actually a good counter. The rest... Alien drone is not enough, neither tupperwear, Swashbuker red is just plan stupid, SOMM + adv spell cost more in energy and won't be enough, medusa is not enough at all, Barbardy cost more and is not enough, poison is not enough (seriously, LOL), hyperdrive/warboy tweek is not enough to kill her with long range and you need to have unit already there or its gonna cost ~10 ernergy,. Except for tweek, that's all very poor strategy.
5. No **** ! it's not like it's easy to avoid when it's you'r unit, who won't purchase her...
6. A swarm so easy to kill with a BEB or a Token, or a DSR, or zen, Robot Bebe, even gnome 6 and zap,......
So yeah, you gave 1 card, maybe two with drones. And if deck need to change just because of new card, that mean this card is way too OP.
And all of what you proposing don't manage the case she's played in defense when you're unit are already in place, like I was talking.
"nExT"
Funny cause that’s exactly how I’ve dealt with her in every single game without any issue.
Just faced someone that obliterated her with choirboy and hermes. 5 energy cost, and they got 2 chickens out of it. Point still stands - 2 assassins with max energy 5 eliminate her.
The one energy tradeoff with barbrady is well worth it to avoid multiple units being transformed.
Pocahontas will destroy her for same energy cost, and you end up with 1-2 chickens that fight for you if you spawn indian kid.
Alien drone is enough. She’s getting hit by two units at the same time, one of them is flying, and for 4 energy. Try it. Add NK zap for extra damage, or a ranged unit that will be useful to attack other enemies, or maybe worst case scenario drop an assassin, and for one extra energy you eliminated her, and got a chicken out of it.
Tupperwear and mosquito work. Chip most of her heath, NK zap and archers do the rest.
Lucky for you SOMM also wipes out other enemy units while taking half her healththen an adventure spell and you’ve wiped out all enemies.
Medusa might not be enough, but she nullifies her deathwish. Again, she is still alive and well to attack other units.
Poison with NK zap + archers is enough. Remember your archers are still in play so they can still fight other enemies.
Just because you don’t know how to play her does not mean swashbuckler is “stupid.”
There are 3 removal spells that i mentioned IN ADDITION TO the dozens of cards I mentioned.
BEB does not kill the 7 transformed units you mentioned that quickly. You would have already taken a bar or killed her.
Let’s be real: you won’t have 7 units clustered up in her small range.. unless theyre swarm units.
So what if you sacrifice a tank to help the ranged unit? You just eliminated a 5 energy card with a 5 energy tank.
Again, this is all from my personal experience with cards that WORKED. If you can’t make them work that’s on you, not the card being broken.
Try to argue once without saying “you’re wrong” and “you’re mean.” I can literally say the same thing about you.
Also regarding your response to camel. Neutral has 3 swarm cards (with t and p) Sci fi has two if you count gizmo and visitors. Fantasy has two also - gnomes and chicken coop, and maybe slave.
Amazingly randy does not count - all other randys spawn units.
So yeah... swarms as a counter is totally viable.
I'd have to say best value for beating Liane is with Pigeon Gang! 4 energy for a 5 unit swarm that she can't attack, and potential 5 unit c**k swarm after you kill her! Paired with Imp you can isolate her from any possible backup, and a flying fighter potentially next to the enemy NK, if you drop Imp when Liane gets spawned next to NK!