These mechanics would be added to balance each of the heroes. As some heroes feel like they are from for honour 2.
Warden
- Wardens unique move would be half sword hit. This would act as a zone counter. If he swung his zone at time of a unblockable zone he would side step the enemy and hit them with backside of his hilt. This would reduce targets armour for 150 MS / by 20 damage. Aka no hyper armour if they used it.
The idea here is to give warden more offence options on read rather 5en spamming vortex.
Conq
- When Conq parries successful his next full block is immune to a single GB or nuxia trap.
PK
- Give her a ability to on parry to apply a bleed using GB. Kind of how valks combo works. This would remove her foam sword
Lawbringer
- give the pole axe compensator the ability to immune to GBs. That would be enough to stop him from having to just spam bashes
Centorian
- New rework on finer Punches into a GB will be good enough
Gladiator
- On parry he would spin his trident vertically- idea here is to apply a bleed without having to spam foot stab
Black Prior
- Similar to proposed Warden but in C—> Heavy, but rather you would strike shield which would knock enemy on back
Jorg
- Upon GB you would throw enemy into enemy so- would do 30 damage to both (since this hero is a setter not really good)
Berserker
- Nothing it’s to OP already
Shaman
- Her canceled bleed stab should be acting as slow to enemies
Highlander
- Similar to Jorg but only if throw enemy backwards
Valkyrie
- After deflect should be guaranteed a foot trip into pinning stab
Warlord
- Like Conq
Nothing for wu Lin they already to good.
Orochi
- Upon parry would roll behind enemy in HA allowing for GB (this would be orchis opener)
Nobu
- Her bleed slow down enemy move speed like PK but not as much as she hits faster
Kensi
- Upon side step hit, he would get a new combo tri- cut. Does no damage but roots enemy in place
Shinobi
- Uppon parry he would with GB button hook onto an enemy and zip line behind them into Heavy. If in same person he would jump around their neck and cross choke them with legs opening them to a X3 damage sickes rain
Musha
- Replacs his unlocked charge would a dashing unblockable punch. Would ground pin if enemy hits wall or if out of stamina