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  1. #1

    Suggestion for lawbringer

    Currently lb is one of the best characters on the game but by very unhealthy reasons, on ranked duels where time out the clock is a valid tactic he only needs the health lead to win, at 150 hp is very easy to do, from heavy parries he gets 40 dmg and 50 dmg from light parries, dodge shove punishes everything in the game and it needs a solid read to be punishable, he isnt encouraged to attack but he is massively rewarded for turtling, on the opposite side, he cant press buttons because he is so easily countered on his way to reach his unblockables.
    He is quite straight foward, his kit is made to reach his heavy finishers but in practice he has a real problem reaching those, so because of that these are my suggestion to improve his flow and his healthiness.

    Changes to attacks:
    • Removed L-H-L and L-H-H chains
    • Added new L-H chain (Heavy is a unblockable finisher)


    His true offense lies on his heavy finishers but those 2 chains have that extra step with no preassure in the middle, if he could jump directly into his unblockable finisher it would improve massively his offense potential, this takes the full potential of those enhanced side neutral lights.
    He doesn't deal preassure after a light from neutral and fixing this is imperative, if he could chain directly into his finishers that would help his lack of offense.

    • Top light slowed to 466 ms


    Currently his top light serves 1 purpose, hit people out of their offense, this discourages them from ever attacking on top of his his parry punishes and dodge shove already does.


    • Neutral side heavies can be soft feinted into a chained top light
    • (potential) Neutral Heavies can be soft feinted into a chained shove 400 ms before impact.


    This is to make up for 2 things, first is making his neutral heavy attacks "safer" encouraging him to let them fly and discourages the enemy to parry them while also retaining the hability to feint a side heavy into a top boop, worth mentioning that said light is 400 ms that chains directly into unblockable.
    If he could soft feint his heavies into a shove he could deal preassure from neutral as it discourages parrying him or just stand and block his attacks.

    • Chained shove is 466 ms.
    • Chained shove has a recovery of 600 ms
    • Chained shove can be inputted between 266 ms and 400 ms after throwing the heavy.


    Being 466 ms if for those freaks of nature that can react to 500 ms bash, for the rest of the population is doesnt change anything.
    Having a recovery of 600 ms would allow characters to land their dodge attack.
    The variable timing window would allow for more mind games being way more difficult to react correctly.

    • Chained heavies have HA 400 ms before it hits.
    • Top heavy finisher has HA from 300 ms after pressing the button.
    • Side heavy finisher has improved hit box, cost 25 stam but acts as a zone attack, where if parried it doesnt cost additional stam.


    Chained heavies with HA would help him reaching his unblockables safely in team fights, since he has to throw 2 attacks to just reach his finisher he need a way to protect himself.
    Top heavy finisher can be interrupted safely by lights in 1v1, and in 4v4 why would you let it fly?, it hits just 1 enemy and takes its time.
    Changes to his side finisher are meant to incentivize him to let it fly, because its so deep into his chains that if parried you get OOS consistently.

    Changes to parry punishes:
    • Impaling risposte deal 5 dmg and travels 5 meters.
    • Make way deals 25 dmg, acts as a chain starter and cost 40 stam.
    • Blind justices removed guaranteed light follow up, deals 40 dmg, has HA and acts as a chain starter.


    This would fix the problem with his overtuned parry punishes, impaling riposte would deal "only" 35 dmg with a wall, make way can actually finish enemies against ganks and continue preassure and his ad mortem changes from its overtuned 50 dmg punish, to a 40 dmg but with strong chain preassure afterwards.

    Other changes:
    • Zone attack deals 25 dmg but its recovery nerfed by 100 ms
    • Dodge shove has a block recovery of 600 ms.
    • Long arm can be performed in the middle of chains, said long arm (not from neutral) is 800 ms, long arm from neutral is still 100 ms.


    You will be able to kill pikemen with 2 zones and but it can be punished with that increased recovery.
    Dodge shove can be punished by dodge attack consistently.
    Long arm would act as another option for the shove mix up, where if you try to dodge the shove, said long arm will catch you, making said mix up way more threatening since you would have 2 bashes with 2 different timings.
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  2. #2
    All really nice ideas I hope ubi sees it
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  3. #3
    "Shub on Red" has to be dealt with first and foremost.

    Nobody complains about LB enough because there is a giant circle jerk of praise around him for some reason, and it kinda boggles my mind because on a very rational level people know deep down what's both good and bad about him is pretty unhealthy for the game.
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