Why doesn't Ubisoft have a system that EVERY OTHER GAME HAS BY NOW that automatically kicks players with high latency?!?! It's 2020. Surely such basic technology cannot be hard to implement in a game that has been out for SO LONG?!?!!?!??!?!?!?!?!?!
Some games even go the extra mile and automatically ban players who consistently play with high latency from participating in PVP and other online activities, and restrict them to offline modes. Imagine playing For Honor with your 1035 ping and suddenly being restricted to playing with bots. How glorious would that be for the team you just tortured.
1 people found this helpful