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  1. #1

    Why tier weapons like the division?!?

    I don’t know why they have brought over the tiered weapons system from TD it’s Stupid and unrealistic, it’s only purpose is to make the game a long and tedious grind to find a decent weapon, or what they really want is for you to fall for the micro-transactions and buy ghost crates in the hopes of getting something good!

    But Now with the weapon tiers your constantly having to change the weapon and type you want to use, as you now have higher level weapons It’s a stupid RPG element that has absolutely no place in what is meant to be a Fun and realistic Mil- Sim, FPS game. The weapon and gunsmith systems from wild lands were 100 times better they kind of worked not too extent it should of so as were you could change the performance of your gun with the attachments you choose to suit your play style.

    Please Just Ditch the weapon tiers and implement a system where your attachments choices actually change your weapons performance how it would IRL.
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  2. #2
    I second this as well. Ghost Recon is and should always be a Tactical Shooter.
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  3. #3
    I’ve dumped a lot of time so far into the game play. (Current standards as they are)

    I have no problem with gear score being a part of this game. It actually tickles my rpg gamer just enough to keep me hunting for gear.

    Having started my second character I do notice that there is a major difference between level 1 and level 30. But ultimately I don’t find the gear score to be horribly important on advanced mode.My friend and I were playing last night and my gs was 8. He suggested that I start increasing... my response was, “it doesn’t matter much until I start dying a lot.” 3 hours later I increased my gs and plan to keep that general premise for the rest of the play through with the second character.

    In short. I think you’re *****ing about gear score is superficial at best it’s more important to shoot them in the head. Aside from heavy units, everything goes down with one bullet in the brain pan.

    More importantly I feel that they need to up the weapons customization options. I do not want an acog on my sniper rifle. I do want it on my asr... currently I am being forced into using shorter barrel DMR as a battle rifle in medium to close range encounters. (I’ll post a suggestion later)

    GLHF

    Edit: I also feel very strongly that the tactical and strategy elements required by this game are way more important than the number of your gs. GS 250 still can’t take too many rounds. Cover and stealth and strategy are still more important than how high your gs is.
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  4. #4
    Originally Posted by Deadly_Kitten86 Go to original post
    I’ve dumped a lot of time so far into the game play. (Current standards as they are)

    I have no problem with gear score being a part of this game. It actually tickles my rpg gamer just enough to keep me hunting for gear.

    Having started my second character I do notice that there is a major difference between level 1 and level 30. But ultimately I don’t find the gear score to be horribly important on advanced mode.My friend and I were playing last night and my gs was 8. He suggested that I start increasing... my response was, “it doesn’t matter much until I start dying a lot.” 3 hours later I increased my gs and plan to keep that general premise for the rest of the play through with the second character.

    In short. I think you’re *****ing about gear score is superficial at best it’s more important to shoot them in the head. Aside from heavy units, everything goes down with one bullet in the brain pan.

    More importantly I feel that they need to up the weapons customization options. I do not want an acog on my sniper rifle. I do want it on my asr... currently I am being forced into using shorter barrel DMR as a battle rifle in medium to close range encounters. (I’ll post a suggestion later)

    GLHF

    The Tiered weapon and gear thing is very important because Ghost Recon is a tactical Shooter with a focus on realism and not an RPG or MMO lite like the Division and everything about the tiered system kills the games immersion. Players complaining about it aren't being superficial.

    In Wildlands you start out with 2 average weapons and whatever clothing you decided on when you created your character. If you want to unlock access to more/better weapons and attachments you have to locate them and loot them often from areas protected by enemies. Unless you want to change something your outfit remains the same because this game is a tactical shooter with an emphasis on the team and because your outfit has no bearing on how effective you are or your resistance to damage. Unless you are in co-op or have AI team mates enabled you are on your own. Its just you and the locals against the drug cartel and the corrupt military.

    In Breakpoint if you want better weapons just look for the nearest loot container as they are everywhere and will refresh if you just wait long enough. If you want some more damage resistance then you'll need to swap out that level 1 bullet proof vest for this level 15 t-shirt and you should swap out that level 5 tactical helmet for this level 20 baseball cap both of which will help increase your damage resistance...somehow.

    These yellow level 20 gloves in the company store are a must have as they will automagically increase your characters accuracy by %10. Don't have enough Skellets yet? No worries you can purchase anything you need in the game for some real world money. You will also find dozens of other "lone wolves" in the games main base of operations.

    Tell us again how the shoe-horned in tiered gear/weapon system and social space placed right in the middle of the games main base of operations aren't that bad because you can still 1 shot kill a high level NPC in the head with a low level weapon.
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  5. #5
    Originally Posted by Legoguru2000 Go to original post
    The Tiered weapon and gear thing is very important because Ghost Recon is a tactical Shooter with a focus on realism and not an RPG or MMO lite like the Division and everything about the tiered system kills the games immersion. Players complaining about it aren't being superficial.

    In Wildlands you start out with 2 average weapons and whatever clothing you decided on when you created your character. If you want to unlock access to more/better weapons and attachments you have to locate them and loot them often from areas protected by enemies. Unless you want to change something your outfit remains the same because this game is a tactical shooter with an emphasis on the team and because your outfit has no bearing on how effective you are or your resistance to damage. Unless you are in co-op or have AI team mates enabled you are on your own. Its just you and the locals against the drug cartel and the corrupt military.

    In Breakpoint if you want better weapons just look for the nearest loot container as they are everywhere and will refresh if you just wait long enough. If you want some more damage resistance then you'll need to swap out that level 1 bullet proof vest for this level 15 t-shirt and you should swap out that level 5 tactical helmet for this level 20 baseball cap both of which will help increase your damage resistance...somehow.

    These yellow level 20 gloves in the company store are a must have as they will automagically increase your characters accuracy by %10. Don't have enough Skellets yet? No worries you can purchase anything you need in the game for some real world money. You will also find dozens of other "lone wolves" in the games main base of operations.

    Tell us again how the shoe-horned in tiered gear/weapon system and social space placed right in the middle of the games main base of operations aren't that bad because you can still 1 shot kill a high level NPC in the head with a low level weapon.
    I still strongly believe that the tactical elements required by this game outweigh the benefits of a high gear score. If you’re telling me that because your gs is a visible mechanic instead of a hidden value the game is somehow requiring less tactics than it would otherwise. I strongly disagree with you. You can’t just walk into a base at lvl30 gs250 and eat bullets. You will still die. You have to actually plan and move and use cover.... how about we get rid of the health bars too and just make it real immersive with dying after one bullet instead of the damage soak we have now.
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  6. #6
    Originally Posted by Deadly_Kitten86 Go to original post
    I’ve dumped a lot of time so far into the game play. (Current standards as they are)

    I have no problem with gear score being a part of this game. It actually tickles my rpg gamer just enough to keep me hunting for gear.

    Having started my second character I do notice that there is a major difference between level 1 and level 30. But ultimately I don’t find the gear score to be horribly important on advanced mode.My friend and I were playing last night and my gs was 8. He suggested that I start increasing... my response was, “it doesn’t matter much until I start dying a lot.” 3 hours later I increased my gs and plan to keep that general premise for the rest of the play through with the second character.

    In short. I think you’re *****ing about gear score is superficial at best it’s more important to shoot them in the head. Aside from heavy units, everything goes down with one bullet in the brain pan.

    More importantly I feel that they need to up the weapons customization options. I do not want an acog on my sniper rifle. I do want it on my asr... currently I am being forced into using shorter barrel DMR as a battle rifle in medium to close range encounters. (I’ll post a suggestion later)

    GLHF
    But your missing the point ghost recon has never been and should never be an RPG I got it because I thought the gameplay would be like wildlands a real Tactical shooter it was realistic way the guns worked now I’ve got to keep finding higher level weapons which is not at all realistic it’s stupid for this game if I wanted a RPG I’d play a proper one like the Witcher, Skyrim or fallout not something that’s meant to be a Tactical shooter but ruined with stupid RPG levelling systems.


    I’m just going to leave this game for a few months then play It again and hope they have sorted this game out as it’s just broken my drone is temperamental, prone camo doesn’t work and guys taking 7 shots to the chest when they aren’t wearing armour and still spot you it’s just silly atm so hopefully they sort a lot of this **** out.
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  7. #7
    Originally Posted by Rackheadrodney Go to original post
    But your missing the point ghost recon has never been and should never be an RPG I got it because I thought the gameplay would be like wildlands a real Tactical shooter it was realistic way the guns worked now I’ve got to keep finding higher level weapons which is not at all realistic it’s stupid for this game if I wanted a RPG I’d play a proper one like the Witcher, Skyrim or fallout not something that’s meant to be a Tactical shooter but ruined with stupid RPG levelling systems.


    I’m just going to leave this game for a few months then play It again and hope they have sorted this game out as it’s just broken my drone is temperamental, prone camo doesn’t work and guys taking 7 shots to the chest when they aren’t wearing armour and still spot you it’s just silly atm so hopefully they sort a lot of this **** out.
    I was skeptical of the inclusion of rpg elements but aside from the *****fest that it has spawned I really still don’t place a lot of value in the gear score. At best it’s a good way to balance out the game at worst it’s a non issue because you can kill something with ****ty gear the same as you could with something Higher.

    Imagine if you would for a moment, if they just hid the gs values on the game. If you can’t see it would it matter? You would still find rifles and sidearms with more output than the one you have and swap it. If you think gs matters that much idk man.

    I agree with all the glitches you mentioned tho. Like how tf did they make it out of beta? None of what you said however detracts from the overall tactical nature of this shooter. Btw aim for the head. Everything dies if your shoot it in the face or throat. (You can also shoot them in the little head if you want. It’s not as effective but it works better than center mass. Which is something that should be patched. No enemy should take a 50 round extended mag to the chest and still stand)
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  8. #8
    Why? Because this is The Division 2.5...

    Thx Greedysoft...
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  9. #9
    Originally Posted by Deadly_Kitten86 Go to original post
    I was skeptical of the inclusion of rpg elements but aside from the *****fest that it has spawned I really still don’t place a lot of value in the gear score. At best it’s a good way to balance out the game at worst it’s a non issue because you can kill something with ****ty gear the same as you could with something Higher.

    Imagine if you would for a moment, if they just hid the gs values on the game. If you can’t see it would it matter? You would still find rifles and sidearms with more output than the one you have and swap it. If you think gs matters that much idk man.

    I agree with all the glitches you mentioned tho. Like how tf did they make it out of beta? None of what you said however detracts from the overall tactical nature of this shooter. Btw aim for the head. Everything dies if your shoot it in the face or throat. (You can also shoot them in the little head if you want. It’s not as effective but it works better than center mass. Which is something that should be patched. No enemy should take a 50 round extended mag to the chest and still stand)
    That’s the thing I wouldn’t be always changing my weapon for one with more output in wildlands I used five guns the MK17, HTi, MSR, MP7 and the Desert eagle those where the only weapons I used because I tried all the others but didnt like how they fired or handled so those where the few weapons I ever used in that game because I didn’t like the others but now I’m having to constantly change what weapon I’m using. Tbh id just prefer how it was in wildlands where you had to go and find the weapon and attachments then you had it and there wasn’t a better version one of that exact same weapon with higher, damage, accuracy, range and the rest still to be found when they are the exact same weapon just one is standard Tier it’s just stupid you don’t get standard, improved and advanced tiers for the exact same weapon in real life you get the same bog standard weapon and customise with the attachments to suit you.

    And yeah I know and I do aim for the head when I’m not detected and in cqb (or just in cqb) but when you are it’s not easy to try headshot everyone you would Miss most shots so it’s easier to go centre mass but then they take far too many shots to go down.

    And yeah I know I mean I thought the whole point of the beta and having game testers were so games don’t get released this broken I’m hoping it gets fixed.
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