Just like certain physical card games ban particular cards for tournament play, the devs could have a rotating ban to shake up the meta by disabling a certain card or cards for play on a weekly basis. Imagine playing an event where no Butters or Randy cards could be used. Think about how players would have to change deck builds to work around the temporary loss of a card or cards.
This would also encourage players to level up a wide array of cards, get familiar with them in new combos, and think about strategy.
Well i have years of exp playing league of legends and i hated the ban system it forces u to play cards u dont enjoy.....in this case i hope u realize the p2w community is the only winner with bans cuz they have every card at high lvl. F2p will be forced to dish out the cash or play their weak cards to counter the cards that got banned.
Another example magic the gathering card game had set you could no longer play if they did that hear id be gone instantly im not gonna be investing in new themes indefinate...
I don’t dislike this idea as a weekend event or challenge mode option but not as a weekly rotation.
I’ll be honest: I’m frustrated by the lack of meta development. I’m frustrated that there are a couple of dozen cards that are seen in nearly every game while tons of other cards - mostly commons and rares - are completely unusable unless they’re over leveled or they just happen to have an overpowered ability like BEB.
I’m also frustrated by the lack of vision with regard to meta development. Swarm cards were already pretty good, for example, at removing tanks and isolated enemies like Dogpoo or Cyborg/Inuit Kenny. They were also good at removing Dougie cards. The only reason swarm wasn’t used as much was because Medusa Bebe or Blood Elf Bebe are on nearly every team. Not running one of those cards? Then you’re probably adventure which means you’re running Arrowstorm/fireball or even buc Bebe. Swarm representation and effectiveness was suppressed by the strength and omnipresence of strong counters to them, not by a lack of damage.
So what is the alternative to buffing swarm (yes, I’m sticking with this example)? You could nerf the Bebe cards, if you feel they’re too strong. A lot of people feel they are. Disagree with that? Why not buff some of the potentially anti-Bebe cards that aren’t seeing use currently? Poison, outlaw tweak, and both of the common Stan cards are currently useless on the ladder. Buffing those cards weakens ranged cards in general which would naturally allow swarm to see more use.
The point is that you can’t just buff things until they’re OP so that people will use them. The trick is to consider why cards are underrepresented - like how swarm was underutilized because it was effectively Bebe bait. And as I mentioned already, that doesn’t mean you just nerf Bebe either. If Bebe isn’t overpowered per se but is over represented and is causing other cards to be under represented... buff other cards that might suppress bebe’s representation so as to allow swarm to be more useful. Not to keep droning on and on here, but ***** have actually been nerfed recently. They’re strong. But ***** are Bebe fodder and so the usage of the card has dropped significantly on the ladder. It isn’t that the card is weak - it’s that the metagame isn’t Favorable.
Anyway, the point is that you should be trying to create conditions that allow the metagame to develop organically - not just buffing cards so that the meta just shifts around them and then remains stale and unchanging from there. No one used Sharon. Now everyone uses Sharon. There is no organic meta development happening. People are just using whatever is overpowered at the moment.
I dislike this idea, but I do agree something does need to be done on a grander scale than nerf and buff around 5-10 cards a season. I want to see a repeat of the Legendary/Epic buff, but in a different way. Huge shifts in balance can fluctuate the meta and give us reasons to change up our cards.
Right now, when a player picks a deck, they are chosen specifically to dominate those overused decks instead of just what cards they feel like playing and want to have fun with. Sure you can have fun and lose, but a majority of the time fun decks end up giving you a loss in higher tiers of pvp which most people don't really intend on doing unless deranking or otherwise trying to lose. There is no motivation to make me change my deck, when I have one that usually works and gets me to a higher elo than my level generally reflects.
I am getting annoyed seeing the same cards being nerfed and buffed and nerfed and buffed over and over. It's extremely frustrating. Then look at cards that have been terrible and completely untouched since their release. Or look at the overpowered cards that have been untouched, then even more overpowered cards are released to compliment them instead of the complimenting unused cards giving them purpose.
It feels like they are releasing cards in lieu of balancing, in hopes that new card releases can shift the meta, therefore appeasing the whales who dumped hundreds of dollars maxing their precious god tier cards by not nerfing them and also making money in the process by releasing new cards for people to buy and instantly make near max level to make them viable... just to TRY.