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  1. #91
    igrvks's Avatar Senior Member
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    Jan 2015
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    Since the launch of Tom Clancy’s Ghost Recon Breakpoint, we’ve been listening to you.
    If you had started listening a bit earlier than launch you would had avoided lot of the backlash but here we are

    In all seriousness, it's overwhelmingly positive for them to actually recognize the issues this game has and to actually commit to fixing them, even in corporatespeak. I guess I will re-install the game once this more immersive version they mentioned comes around, at it's current state the game is waay too much of a chore with it's daily obejctives and unnecessary inventory juggling for my taste to actually keep playing.
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  2. #92
    Mars388502's Avatar Senior Member
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    Originally Posted by ubisongump87 Go to original post
    https://youtu.be/DhWk82AQHBY

    Yongyea has the best response.

    The update is troubling for me because with this particular one; have they now given themselves the ability to ghost us until the mid to end of November for any further updates.

    Weekly streams with updates would be nice. Biweekly would also be well received.
    In the end we're nothing than a bunch of guinea pigs (customers) whose habits must be studied to tell what we like... Doesn't it sounds like something from Fight club?

    P.s. Don't get me wrong, I love the Idea if a weekly, biweekly state of advancement report or stream, I sincerely hope they will consider it
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  3. #93
    Well, it took 8 months for Division 2 to be in a place that satisfied the majority of the community and I believe the first instalment was a full year so, every cloud!
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  4. #94
    Originally Posted by SkypherDZN Go to original post
    so basically this is yet another unfinished game ... nice! hello ac unity 2.0
    One of the investors nervously mentioned Unity and asked why in twenty years of publishing do Ubisoft make bad market judgments every five... I don't know how they messed up before 2014 but it seems to be a thing.
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  5. #95
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by quinch1199 Go to original post
    Enhancing an already in-situ Ai code is EXCEPTIONALLY difficult.

    There's some good information via Division 2 presentations that go into far more detail than I can but you're talking months and months of work. Especially if you have to build an Ai to move from "dumb-as-a-brick but working because more HP and More damage" to "Challenging purely because its actually intelligent".

    By intimating that the Looter-shooter & gear score system is hard coded its based around that all major aspects of the game mechanics work around that aspect. After some 40 years of gaming, coding etc i can see the monumental task ahead if they're to change Breakpoint from a Looter-shooter based mechnic to a true difficulty level mechanic.
    The AI is coded on an impulse system, with concurrent impulses all adding up to the "decisions" the AI make. Their basic pathing, taking cover, advancing and flanking are built up from the same system used in Wildlands but with an altered configuration. Too many of them are currently making the same decision on pathing, which indicates not enough differentiation has been added to their route choice (a result I suspect of trying to force flanking behaviour to only certain archetypes) and too many of them are not aggressive enough. I honestly think it's a balancing, tuning and set up of the gameplay loop that is needed rather than an overhaul of the code. That isn't me attempting to trivialise the amount of work they have to do, it is a lot, but it could come quicker than you think, because it's not a recode job. That would I agree, put any changes into an 8 month to a year time frame.

    The gameplay mechanics dont revolve around looting in my view. Not that this is any defence, it makes it harder to understand why it was added. The basic game plays fine if you ignore all looting and I think that all the variable parameters that depend on level can be simply set by difficulty level and options.

    We'll see though. When we know the time frame and judge the results we'll have a better idea if these are superficial or deep rooted changes.
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  6. #96
    Glass_Ghost's Avatar Senior Member
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    I just want them to fix the wildland rewards so i can have them on my second save slot. I like many peaple busted my *** grinding through ghost mode and tier 1, and this bug that only awards the equipment to your first character is not cool
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  7. #97
    No mention of new engineer class?
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  8. #98
    Originally Posted by Brooklyn65 Go to original post
    No mention of new engineer class?
    That's a good catch, completely forgot about that.

    Probably coming after the next two patches. Seems like the backlash and game breaking bugs broke the calendar for events.

    I understand that it says october to January but I'd suspect it was going to be like this.

    October patches

    November engineer class/terminator event

    December being the raid.

    January sounds like a place holder.
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  9. #99
    Major-Monty's Avatar Junior Member
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    Other nation voices would be nice. Why always American ?

    And a few more AI saying. If I hear 'This is the group that busted Skell out' one more fecking time.

    Also any civie that says 'your in my persona; space' I shot in the face.
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  10. #100
    Terrible writing. No "let's make like a tree and get the **** out of here"

    Any npc that gives me hassle or lip during a mission gets theres after completion.
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