If you had started listening a bit earlier than launch you would had avoided lot of the backlash but here we areSince the launch of Tom Clancy’s Ghost Recon Breakpoint, we’ve been listening to you.
In all seriousness, it's overwhelmingly positive for them to actually recognize the issues this game has and to actually commit to fixing them, even in corporatespeak. I guess I will re-install the game once this more immersive version they mentioned comes around, at it's current state the game is waay too much of a chore with it's daily obejctives and unnecessary inventory juggling for my taste to actually keep playing.
In the end we're nothing than a bunch of guinea pigs (customers) whose habits must be studied to tell what we like... Doesn't it sounds like something from Fight club?Originally Posted by ubisongump87 Go to original post
P.s. Don't get me wrong, I love the Idea if a weekly, biweekly state of advancement report or stream, I sincerely hope they will consider it
One of the investors nervously mentioned Unity and asked why in twenty years of publishing do Ubisoft make bad market judgments every five... I don't know how they messed up before 2014 but it seems to be a thing.Originally Posted by SkypherDZN Go to original post
The AI is coded on an impulse system, with concurrent impulses all adding up to the "decisions" the AI make. Their basic pathing, taking cover, advancing and flanking are built up from the same system used in Wildlands but with an altered configuration. Too many of them are currently making the same decision on pathing, which indicates not enough differentiation has been added to their route choice (a result I suspect of trying to force flanking behaviour to only certain archetypes) and too many of them are not aggressive enough. I honestly think it's a balancing, tuning and set up of the gameplay loop that is needed rather than an overhaul of the code. That isn't me attempting to trivialise the amount of work they have to do, it is a lot, but it could come quicker than you think, because it's not a recode job. That would I agree, put any changes into an 8 month to a year time frame.Originally Posted by quinch1199 Go to original post
The gameplay mechanics dont revolve around looting in my view. Not that this is any defence, it makes it harder to understand why it was added. The basic game plays fine if you ignore all looting and I think that all the variable parameters that depend on level can be simply set by difficulty level and options.
We'll see though. When we know the time frame and judge the results we'll have a better idea if these are superficial or deep rooted changes.
That's a good catch, completely forgot about that.Originally Posted by Brooklyn65 Go to original post
Probably coming after the next two patches. Seems like the backlash and game breaking bugs broke the calendar for events.
I understand that it says october to January but I'd suspect it was going to be like this.
October patches
November engineer class/terminator event
December being the raid.
January sounds like a place holder.