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  1. #1

    Science Time - Silencers

    All those years in gaming, we saw and realize one thing: Silencers reducing the velocity, damage and range of the bullet.

    The truth is: Silencers are significantly increasing velocity and range due to this reality, it also increasing the impact damage.

    Some of us served their military service in one way or another. I served to my country as a Blue Beret and deployed N.Iraq. Experienced lots of hot hostile contacts but never used silencer. As you know, silencers are really rare item to accesible and it's all about SpecOps and very expensive items. We technically trained for silencers and I talked with my country's SpecOps division about some special gears and how they are working at all.

    Silencers can be heat up, sometimes they can be burnt at all. They are not infinitly functioning. There are huge variations of silencers and it is impacting the operations or how to approach the target.

    Only in MGS5 silencers working like in real life. I'm expecting the similar mechanichs in GRB. I'm also gonna prepare a feedback and suggestions article too and I will write it also.

    For more detail: https://www.youtube.com/watch?v=OfNFbpkOgqA

    What do you think about it people?
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  2. #2
    Originally Posted by TheDragonFlyDF Go to original post
    The truth is: Silencers are significantly increasing velocity and range due to this reality, it also increasing the impact damage.
    Now how would they do that? In fact, if you are using a suppressor you are probably also going to use subsonic munitions to avoid the sonic boom of the projectiles. Less velocity equals less kinetic energy equals less impact damage/penetration.
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  3. #3
    Sooner or later everyone will realize there is no such thing as the silencer that's always depicted in Hollywood movies, phut phut from 20 ft away and nobody hears it
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  4. #4
    Originally Posted by KillaAlf Go to original post
    Now how would they do that? In fact, if you are using a suppressor you are probably also going to use subsonic munitions to avoid the sonic boom of the projectiles. Less velocity equals less kinetic energy equals less impact damage/penetration.
    Due to lack of information on my post, you are right and wrong.

    Very simple versions of the suppressors are mostly vacuuming the gas into gas chambers, yet this is decreasing the velocity equals to impact damage of the projectile.

    But, especially after the 95's, this technology much more got progress.

    For example, you know the ballistic barrels of weapons right? Actually it is so simple. It is all about how many slot/set inside the barrel. If a barrel long enough, that means you can put much more slot/sets inside of it.

    Suppressors nowadays equal to extra slot/sets. And it is extra distance for the bullet inside of a barrel. Extra distance means extra pressure and extra slot/sets inside of the barrel and the suppressors means extra velocity equals to increased impact damage of the projectile.

    Now it is complete information =)
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  5. #5
    Originally Posted by izzyeckerslike Go to original post
    Sooner or later everyone will realize there is no such thing as the silencer that's always depicted in Hollywood movies, phut phut from 20 ft away and nobody hears it
    Supressors, especially on high caliber weapons almost useless. For examble you got a sniper rifle which is using .308 ammo. Trigger and impact of the bullet's powder can be heard almost like 1 clicks away. That means, if you fire a target inside of a base from 1 clicks distance, it can be heard almost everybody in that base. BUT, it is cloaking to be heard other bases around. So yea, still an advantage. Mostly, small calibers SMG's can be heard like 50-100m2 around the area.

    The most interesting thing about the suppressors mechanics was in Sniper Elite 4 authentice difficulty. Suppressors was doing its job but still can be heard around 20-30m2 area.
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  6. #6
    Originally Posted by TheDragonFlyDF Go to original post
    Due to lack of information on my post, you are right and wrong.

    Very simple versions of the suppressors are mostly vacuuming the gas into gas chambers, yet this is decreasing the velocity equals to impact damage of the projectile.

    But, especially after the 95's, this technology much more got progress.

    For example, you know the ballistic barrels of weapons right? Actually it is so simple. It is all about how many slot/set inside the barrel. If a barrel long enough, that means you can put much more slot/sets inside of it.

    Suppressors nowadays equal to extra slot/sets. And it is extra distance for the bullet inside of a barrel. Extra distance means extra pressure and extra slot/sets inside of the barrel and the suppressors means extra velocity equals to increased impact damage of the projectile.

    Now it is complete information =)
    That's complete nonsense and ignores the fact that for them to be in any way effective they need to exit the barrel at sub sonic velocities...
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  7. #7
    Very good information from the OP and those that replied, but how does that translate into how the developers make using silencers and suppressors more "realistic" in game? And can they without re-writing the game?
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  8. #8
    Originally Posted by JaredNomac86 Go to original post
    That's complete nonsense and ignores the fact that for them to be in any way effective they need to exit the barrel at sub sonic velocities...
    He is actually right.

    Does nomad change ammunition when adding a suppressor on his rifle ? He does not, then assume he is not using subsonic ammo.

    Then adding said suppressor would indeed increase bullet velocity at the muzzle, with the effects discribed above.

    Are the silencers in game too quiet to be realistic ? That's another question entirely.

    Think of it as either just a game mechanics that needs to work this way for gameplay purposes or the bad influence of hollywood.
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  9. #9
    Virtual-Chris's Avatar Senior Member
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    The proper way to do this is to allow players the option to equip a suppressor or not, and use supersonic ammo or subsonic ammo with the outcome as follows:

    Unsuppressed/Supersonic: Normal velocity, normal damage/penetration, no sound suppression

    Suppressor/Supersonic: Higher velocity, more damage/penetration, little sound suppression

    Suppressor/Subsonic: Lower velocity, less damage/penetration, better sound suppression

    Of course the actual amount of each change would depend on a variety of factors like cartridge, effective barrel length, gas system, etc.
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  10. #10
    Bone_Frog's Avatar Senior Member
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    Originally Posted by KillaAlf Go to original post
    Now how would they do that? In fact, if you are using a suppressor you are probably also going to use subsonic munitions to avoid the sonic boom of the projectiles. Less velocity equals less kinetic energy equals less impact damage/penetration.
    Many bullets are not lethal at subsonic speeds. So no you don't use subsonic munitions when using a suppressor. You rely on the advantages of the supersonic crack being non-directional, as well as the sound of the rapport of the firearm.

    Most ASRs still are about as loud as a jack hammer when suppressed.

    Long story short unless using a very few specific firearms the primary reasons for suppressors are not stealth.

    Oh and silencer is a perfectly acceptable name for them as that was the name of the first company that made them and much like people call refrigerators Fridges and vacuums Hoovers after companies that made them same thing here.

    At the end of the day it is a game balance thing.
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