The game has been on sale for almost a month, and everyone knows that the evaluation is very bad. So it is time to come to the experience summary meeting.
Everyone can speak freely。
Let me first talk about my own feelings.
The first is that the plot is dull.
The task type is single, and most of the tasks are clearing the stronghold.
Game cutscenes look very cheap
There are many more than that, and they are not listed one by one.
Finally, everyone is welcome to say what they think.
Requiring the players to be online at all times. Not only do unexpected interruptions break the game, they pull it down for 'maintenance' that should otherwise be unnecessary. Looks like even with 'live' service, the game still has plenty of bugs. Drones disappearing, constant falling, gear disappearing...
It's not a secret. The most active and biggest thread is a petition to make GRB playable offline.
Then get some marshmallows and hot dogs, cuz this ***** is gonna burn hard.Originally Posted by Hotbirt Go to original post
Introducing game mechanics from other games. This can work, so long as those mechanics are consistent with the theme of the game in to which they're being introduced. Bullet sponge enemies and the gear score systems are fine in an RPG but they have no place whatsoever in a game that pretends to be in any way 'tactical.'
1) Always online undoubtedly had a bigger impact than they bargained for.
2) Ignored the fan base, shoehorned mechanics that did not fit the game and that ultimately did not enhance the GR experience.
3) significantly overestimated the mass appeal and interest in this game from the casual gamer demographics....
Bottom line — they tried to change Ghost Recon to have broader appeal, and in doing so pi$$ed off a lot of the core fan base (who were the ones that were gonna buy the game), and it cost them.
Ghost Recon in my experience does not intrinsically have a broad appeal. Most people I know have either never head of it or have no interest in it.
Wildlands was a stretch, but Breakpoint was a stretch too far.
it just wasn't unique enough and didn't stand out from ubisofts other titles
that and when they added the cookie cutter features like loot, gear score, dialogue choices, etc they weren't implemented well so instead of having a game like every other game it's now a bad game that does nothing new or interesting
everything that was added into wildlands at the conception level made sense
open world was just taking the open missions from og recon and just making it bigger and more open ended instead of one mission on a map it was many
character customisation made sense not every sof member uses the same equipment or even bdu as their team members and sometimes they were different gear depending on the terrain or situation allowing players to dictate what kind of sof unit they wanted to imitate
now those additions were made to fill the ubisoft cookie cutter formula but they made sense at a conceptual level and were given enough time to be implemented properly
does that mean looter shooter rpg levels could have worked if more time was spent on them? probably not because on a conceptual level they don't make much sense for a tactical shooter
wildlands stood out because it was an open world tactical military shooter outside of wildlands at the time the only other title like that was the division but the division was more mmo looter shooter than open world romp
breakpoint on the other hand was an open world, tactical shooter, rpg, looter shooter, mmo lite, live service title you know what other game was exactly like that the division 2
are both games exactly the same? no they're rather different but they both tick the same boxes and mostly fill the same niche and most people already played and owned the division 2 so why would they go out and buy breakpoint
I keep coming back to the Q&A where they said, and I paraphrase "we noticed players mostly sticking too a single weapon they preferred, so we decided to ruin that for them"
That attitude. We liked ghost recon because of the ownership of the situation it gave us, gear score and tiered loot just doesn't work with the player mentality.
They screwed the pooch in every aspect. I played the QTT and the CB and a lot of us tried to tell them. Absolutely nothing about this game either worked the way it needed to or, if it did, was executed as well as in countless other, better games. In concept and every aspect of its design, GRB is corrupted by greed, mediocrity and Ubi’s obvious contempt for the gaming public.