Could the following please be considered for implementation in future updates

-Give the AI the ability to swim as a low weighted last ditch pathfinding and perhaps only 1 or 2 in a grouping of AI since so much of the beautiful architecture is built around floating/island buildings it'd add more path diversity.
-Add AI throwing frag grenades and flashbangs to flush players out of cover or force them to look away as the AI enters an area it'd force player positioning and focus to be more dynamic.
-Let the AI climb over obstacles the player can cross for the same reasons as the two additions above helping break up the AI paths and funneling.

Having played through the main story on extreme these would make combat so much more dynamic and enjoyable.