These are just some raw ideas for a Ghost Mode "2.0"
(Please be free to share your thoughts and ideas below)
The idea here is to make this mode just as unforgiving and immersive like Wildlands, but with a fresh twist.
This mode should have its own dedicated health system (with no auto regen), apart from the main game.
"Damage. Injury. Core" (Not fully thought out just yet)
Solo/Coop game play
If main character goes down, an AI team should be able to partially heal him/her back on its feet.
One tier of injury would automatic be applied right after.
If main character goes down a second time, an AI team should be able to revive him/her.
A second tier of injury would be applied right after.
If main character goes down a third time it would get incapacitated (unconscious/heavily injury)
At this point a countdown should start. (Let's just say 20-30 minutes)
So unlike the previous Wildlands Ghost Mode, the game would not end there.
Rather at this point, player should be able to choose and switch to one of the AIs team mate and take control.
(If playing solo with no AIs, or playing coop, you should still be able to pick one of your assigned AIs, but in this case get deployed from a "main base")
(and all of that happens while the 20-30 minutes' life line keeps dropping)
Now comes what to do next: (Here are some simple ideas)
Player, solo or Coop team mates would:
A . Ignore downed team mate and let it die (Permanently)
B . Grab the downed team mate, place him/her in vehicle and rush to a designated clinic.
C . Call in for a medevac (which would be an AI pilot arriving at a safe location near player). From here player still have to grab downed team mate and place him/her in the helicopter. (countdown should be very strict, life or death situation)
D . (a different approach)
Note: Medevac can only be available every 15-20 minutes from one dispatch to another.
Downed team mate, arriving at the clinic (before the countdown reaches ZERO)
It should take from one to two hours till soldier gets fully recovered and be ready to redeploy, if player desire to do so.
Injuries can be fixed by using bandage.
Damage can be fixed by using syringe.
Core points can only be fixed at bivs or a clinic.
If one the AIs dies, game should go on with one less.
(They can die one by one, or all at once, depending on the situation) If playing careless.
Ghost Mode "2.0" will only end when all AIs and main character dies.
The classic Ghost Mode from Wildlands should be included as well, as a choice.
A field medic should be able operate an extra revive or something like it.
(Again, please feel free to add your own ideas, or help improve these initial thoughts)