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  1. #1

    Sliding downhill should not use stamina, add break fall feature using stamina!

    Wouldn’t it have been a better idea to have it to where you can break your slide using stamina instead of losing stamina while sliding ? Losing stamina sliding is kind of silly. Ex. You can slide as long as you want, and then use stamina to roll out and break it. If we lose health breaking the fall, then so be it. But its more logical like this imo. Enemies don't even slide or fall while chasing you! So why are we so vulnerable to this. Sliding can be useful if we could use it to outrun these guys, then use stamina to break it, and finally, use the remaining for our sprint. How is sliding so stamina draining when the character is not trying to stop it. Nomad is just going with it and looks like he is conserving his stamina so he can run again after the slide.
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  2. #2
    Or a separate bar for sliding?

    Like the idea of separating it from stamina as losing stamina doesn’t make sense from the manovre, but the meechanic of limiting your control of a slide itself is fun and adds to the game.

    Would also be nice if the enemies had to follow the same terrain rules we do! Good point!
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  3. #3
    Slide cancel would be a great addition. Lose health and stamina to break a slide as a consequence Makes more sense. ADS and fire while sliding could be a thing too, since enemies can just run up m down like its no big deal.
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