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  1. #1

    My suggestion in light of Ubisofts statement about Breakpoint..

    This is a copy paste from a facebook group I am in dedicated to Breakpoint. So. Bare with me, I will also provide a link to the post, and a link to the support ticket I made, in attempts to reach Ubisoft with these suggestions.

    Ubisoft should have never listened to the complainers and built this game on the idea it was being sold to the fan base on. But here is what I would change..

    1. AI Squad
    The original ghost recon game was a hardcore experience. You did everything in your power in that game to lead your soldiers and bring them back alive, no matter the cost.

    With that respect, I actually have an idea. They could give us in game missions that are constant occurrences, to save civilians and bring them to Haruhi or Mad Schultz and turn them into AI squad members.

    Level them up, build them into ghosts, and if they die, they’re gone. This would add a whole new level to the game and actually pay homage to the original game.

    Of course with that respect, the AI would need to be trained via taking them into combat, the amount in which they grow could vary based on difficulty settings (punishing players for playing at low difficulty by taking longer to level up the AI “high risk high reward”), they would excel in some fields better than others, and with that would prefer certain weapons over others.

    I really feel this would be a good idea for the game.

    2. Injury System
    Furthermore, they need to add real consequences into the game. They need to return the cumulative injury system they stated would be in the game, and expand upon injury management.

    Do away with the health bar we have, give us something similar to Flashpoint Red River.. Flashpoints injury system is amazing, get shot in the arm, more weapon sway, get shot in the leg, you limp, shot in the helmet, you’re dazed for a moment etc etc etc.

    Coupled with a “metal gear solid snake eater” injury management that could be done on the fly I.E. : patch yourself to keep in the fight, actually heal yourself out of combat later. Would make the injury system less boring for me personally.

    3. Survival
    There’s no point to sitting at a bivouac, and doing any of the pre mission preparations. Because there’s no consequence to not doing it. We don’t feel hunger, thirst, and the only time we get fatigued is when our stamina bar takes a hit from exhaustion..

    If these things actually effected our combat effectiveness, it would make it more imperative to do any of these things.. I.E. failing to do a weapon check causes your weapon to get dirty, the more dirty it gets, a random chance of it jamming in combat becomes greater.

    Not drinking water causes dehydration making your ghost lethargic and unable to concentrate, at the most severe level making them hallucinate and see (ghost enemy markers) to confuse the player into thinking they’ve been detected by enemies. Only for it to be say a deer, or a boar, sometimes a vision of a Wolf.

    Of course other effects could be added with starvation.

    4. Gear Score and Crafting
    I really feel it’s out of place. I think the weapon upgrade system doesn’t fit either. I would honestly do away with it, but keep the gear quality system intact and expand on how we upgrade weapons through expanding upon the weapon smith.

    I.E. The Future Soldier Weapon smith was amazing. Giving us the ability to find specific weapons of different grades and salvage them for random parts to upgrade a weapon we crafted at Erewhon would be really cool.

    Example: kill a guy, they drop a gold m4, it’s damaged from combat but something can be salvaged, you break it down, their weapon has a perfect grade gas system that increases your weapons cyclic rate of fire. Your m4 is say basic, so the ROF is 700. This gas system raises it to 900 (if I’m not mistaken is the Max for a m4a1). This would be a lot better on in my opinion to what we have now.

    This is just my opinion of course..

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  2. #2
    ArgimonEd's Avatar Senior Member
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    Dec 2017
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    I have a feeling, due to the CEO statement, that they are instead of making this game a lite version of the RPG mechanics in their other titles, they will actually fully implement it, and make all enemies bullet sponges, in which you have to shoot several times, regardless if it's in the head or not, much like the division...
    If they do, I'll never buy their games again.
    Guillemot noted that changes Breakpoint made to the Ghost Recon formula have “been strongly rejected by a significant portion of the community.” Guillemot also noted the game’s negative critical reception. Compounding that, somewhat paradoxically, is that he said Breakpoint wasn’t different enough to really stand out.
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