🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Ghost Recon: Chore Simulator

    This game is not fun...but don't get me wrong, there is fun to be had. But it has been by my own doing. Top to bottom every mechanic in this game turns it into one big chore simulator. I can't do cool stuff, like find a gun I want in the middle of a base where I can take enemies down one by one to get it...I have to grab like 1000 guns and try to get my gear score up and then after that, I'm left with a huge inventory to clean up. If that's not done like once an hour, it becomes an even bigger chore. They added a battle pass with missions that are so boring and uninspired that I'm past the point of caring about the gold weapon skin and Nomad figure. I said it in an earlier post, why wouldn't they have centered the battle pass rewards around open world kills so I have the freedom to play like I want while earning rewards...or, if they wanted it more structured, then make the Faction Missions centered around taking down bases and rotate the bases out every day with an ever changing list of them to chose from. The current missions are so pointless that they are also a chore. By the time I finish them, I have used up all the patience I have for the game day to day. Open-world games are great when you can earn rewards while you do what you want. This game is strangling itself by whoever it is at Ubisoft that thinks people have fun being told what to do regardless of how pointless it is. Ghost Recon is about stealthily taking down enemies in their bases one by one and none of the missions designed to keep you playing are centered around this basic concept. I'm spending an hour of my time throwing a grenade at a truck, or stealing a truck and driving it like 500m away. I mean, has anyone ever thought while loading the game "Geez, I can't wait to grab a random truck and drive it for like 2 minutes to a random spot and then get out" or were you thinking "Hell yeah, let's go take down some bad guys and infiltrate their bases!!!"
     7 people found this helpful
    Share this post

  2. #2
    TRY THIS

    Turn off HUD
    Turn off mini-map
    Turn off player detection meter
    Turn off enemy tagging
    Do not use drone
    Set missions to exploration mode
    Set it to extreme difficulty
    Turn off ammo meter
    Set cross-hairs to dynamic
    Set areas discovered to dynamic
    Turn off auto-aim (if on console)


    NOW you can actually look at the game world and not a mini-map and wall hack Dorito chips.
     2 people found this helpful
    Share this post

  3. #3
    Originally Posted by AGENTxxxxx47 Go to original post
    TRY THIS

    Turn off HUD
    Turn off mini-map
    Turn off player detection meter
    Turn off enemy tagging
    Do not use drone
    Set missions to exploration mode
    Set it to extreme difficulty
    Turn off ammo meter
    Set cross-hairs to dynamic
    Set areas discovered to dynamic
    Turn off auto-aim (if on console)


    NOW you can actually look at the game world and not a mini-map and wall hack Dorito chips.
    If you are looking for such players I'm here for you!
    Plz add my id hertz_1987 if you are interested.
    I'm playing this game in a stealthy way.
    Share this post

  4. #4
    Originally Posted by AGENTxxxxx47 Go to original post
    TRY THIS

    Turn off HUD
    Turn off mini-map
    Turn off player detection meter
    Turn off enemy tagging
    Do not use drone
    Set missions to exploration mode
    Set it to extreme difficulty
    Turn off ammo meter
    Set cross-hairs to dynamic
    Set areas discovered to dynamic
    Turn off auto-aim (if on console)


    NOW you can actually look at the game world and not a mini-map and wall hack Dorito chips.
    That’s exactly what I do, and that’s when I have fun. No hud, no minimap, extreme difficulty, fully immersed with nothing but my ghost and the open world. My point is I wish Ubi would incentivize that over pointless tasks that only serve to keep me meandering about trying to waste my time and pump their players playtime numbers up. I pump the numbers up on my own but I mean damn, I’d like a gold skin and Nomad skin too without wasting the time I have to actually play day to day on stupid missions. It’s Ghost Recon, incentivize the.....Recon lol.
    Share this post

  5. #5
    Originally Posted by AGENTxxxxx47 Go to original post
    TRY THIS

    Turn off HUD
    Turn off mini-map
    Turn off player detection meter
    Turn off enemy tagging
    Do not use drone
    Set missions to exploration mode
    Set it to extreme difficulty
    Turn off ammo meter
    Set cross-hairs to dynamic
    Set areas discovered to dynamic
    Turn off auto-aim (if on console)


    NOW you can actually look at the game world and not a mini-map and wall hack Dorito chips.
    I understand your point, and the reason behind it. However, let me ask this; Would doing what you suggest really make it less boring or chore-like to the OP, or anyone else for that matter, or would it just make it more tedious? I get that it would be considered more difficult, but I think he is pointing towards what he believes the framework of the missions et all, not just the difficulty.
     2 people found this helpful
    Share this post

  6. #6
    Originally Posted by Noonie167 Go to original post
    I understand your point, and the reason behind it. However, let me ask this; Would doing what you suggest really make it less boring or chore-like to the OP, or anyone else for that matter, or would it just make it more tedious? I get that it would be considered more difficult, but I think he is pointing towards what he believes the framework of the missions et all, not just the difficulty.
    Yeah, I think he meant try those things in order to have fun with it, which I do...but you’re 100% right that the Factions missions being more tedious that way. I bang out Factions on Arcade, they’re busy work missions that get in the way of letting me enjoy an open world sandbox the way I want. I mean, I would happily do the missions all day if they made them relevant to Ghost Recon, like “Clear Camp Green Viper of all hostiles” or “Assassinate Target from further than 200m without detection” you know Ghost Recon-y stuff....not “Drive random truck to random spot” or “Pick up intel to tell you where to pick up intel to tell you where to sit in one spot and spam bullets into bad guys while they try to shoot a laptop” You know what I mean?
     1 people found this helpful
    Share this post

  7. #7
    Originally Posted by skrimp69 Go to original post
    Ghost Recon: Chore Simulator

    LOL! And that is pretty much all this game is, where kids actually get the exciting opportunity to pay, with REAL money to do really repetitive, redundant chores, and then pay more to do them over again with stupid 'kiddie bait' as the only game -- ergo the only 'game' here is chasing content that would be free in any game that had actual game design. Ubisoft is brilliant -- what a fantastic revenue model!
     3 people found this helpful
    Share this post

  8. #8
    I completely agree with the OP. Turning up the difficulty does't change the chore that is inventory management. There's the dullness of getting every weapon given to you too. This blueprint system is really boring in my opinion. In WL, you had to take down a large base to get a new weapon, it seamed like a reward. Now it just an attachment, as you get to play with all the weapons all the time anyway. The chore of "interrogate a sentinel soldier" and "get in intel from a Skell base" adds to another layer of chore that really doesn't need to be there.

    I'm struggling with the main missions too. I find them so fun compared the repetitiveness of Faction missions, that I'm trying to save them to get the most out of the game. The main game of WL felt like it would take forever to 100%, I've barely touched the missions in BP and I'm 35% already. The side missions are ok, but slightly trivial. Faction missions should be way harder, have less of them be fairly unique and give more points. I'd rather a 200-400 point mission that was really hard than the repetitive trival stuff we're made to do at the moment. They've even managed to make taking down Behemoth's a chore. Put Behemoth's and Aamon's together and make it interesting.

    I couldn't put the controller down for WL with 800 hours in the game, but i'm now at 150 hours in BP and I don't really want to pick it up unless I do a main mission, which there a few of.
    Share this post

  9. #9
    Originally Posted by MitosisDNB Go to original post
    I completely agree with the OP. Turning up the difficulty does't change the chore that is inventory management. There's the dullness of getting every weapon given to you too. This blueprint system is really boring in my opinion. In WL, you had to take down a large base to get a new weapon, it seamed like a reward. Now it just an attachment, as you get to play with all the weapons all the time anyway. The chore of "interrogate a sentinel soldier" and "get in intel from a Skell base" adds to another layer of chore that really doesn't need to be there.

    I'm struggling with the main missions too. I find them so fun compared the repetitiveness of Faction missions, that I'm trying to save them to get the most out of the game. The main game of WL felt like it would take forever to 100%, I've barely touched the missions in BP and I'm 35% already. The side missions are ok, but slightly trivial. Faction missions should be way harder, have less of them be fairly unique and give more points. I'd rather a 200-400 point mission that was really hard than the repetitive trival stuff we're made to do at the moment. They've even managed to make taking down Behemoth's a chore. Put Behemoth's and Aamon's together and make it interesting.

    I couldn't put the controller down for WL with 800 hours in the game, but i'm now at 150 hours in BP and I don't really want to pick it up unless I do a main mission, which there a few of.
    I also completely agree with you, lol. That’s my issue with this game...they took out all the stuff that made me like WL and sold me a Ghost Recon game that has a 200 plus hour chore wall before I can get to actually playing the game. And now we all see why there were “time savers” in the in game store in the first place. That’s why I’m so pissed about it...I mean can you imagine being so audacious as to think people are going to put up with that? Then they put out that statement, detailing why the game failed and still fail to mention...it failed because we intentionally designed a ****ty game hoping people would pay more to make it an ok game and they didn’t...lol
    Share this post

  10. #10
    Originally Posted by hoak Go to original post
    LOL! And that is pretty much all this game is, where kids actually get the exciting opportunity to pay, with REAL money to do really repetitive, redundant chores, and then pay more to do them over again with stupid 'kiddie bait' as the only game -- ergo the only 'game' here is chasing content that would be free in any game that had actual game design. Ubisoft is brilliant -- what a fantastic revenue model!
    This isnt even a good Chore Simulator.
     1 people found this helpful
    Share this post