Hello guys
Most of the topics here are demands to nerf the Hitokiri which i don't agree with
I believe Hito's damage and HA is totally balanced and acceptable for a natural hard hitting heavy
The first issue , His feat4 is so damn weak and useless , everyone nowadays knows how to easily dodge it , which is not rewarding for a fourth feat that requires a lot to access !
So please make it a guaranteed kill because other feats could whoop entire team so it's okay to slay only one
The other issue , a nerf request , Please remove the kick feint , if you did it you will no longer read complains about nerfing hitokiri
This is my wise suggestion , please take it into serious consideration.
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I like play Hitokiri too. It is not necessary think to win. Just start with Light, Light, Light, Kick, Heavy. Feint Heavy, Gb, Heavy and Win. Repeat. Dont' Think, just sing.
Light, Light, Light, Kick, Heavy. Feint Heavy, Gb, Heavy and Win.
Light, Light, Light, Kick, Heavy. Feint Heavy, Gb, Heavy and Win.
Light, Light, Light, Kick, Heavy. Feint Heavy, Gb, Heavy and Win.
Light, Light, Light, Kick, Heavy. Feint Heavy, Gb, Heavy and Win.
Light, Light, Light, Kick, Heavy. Feint Heavy, Gb, Heavy and Win.
Light, Light, Light, Kick, Heavy. Feint Heavy, Gb, Heavy and Win.
Kick needs rework, nerf Ha and add new tool. This hero has a lazy design. He is broken but he is very boring to play.
Hi Freeze. Really awesome to see you on here!Originally Posted by freezeTT Go to original post
I typically recommend we avoid talking about each other (i.e. saying someone gives you a headache) and focus on the suggestions at hand. If we implement OP's suggestion, what are the implications, and why would they be bad?
That is not to say that people always listen to this recommendation, but nonetheless, that's the general policy.
Thank you for the warm welcome
Alright, let me give an explanation then
Hitokiri's Kick Mixup is very viable atm, because it is completely unreactable. To counter it, you need to make a read.
Removing the ability to feint the kick, would make it useless. The Kick in isolation is absolutely reactable for pretty much every player.
Only if you have enough viable options within the mixup, will make it a viable one.
Let the kick fly, let the sweep fly, feint early, feint late, feint into GB, feint into an attack to maybe roll catch (which hito can do).
If you played Hito, you will have noticed that she's a character that makes you want to attack. You want to get into said mixup.
The only issue that it currently has, is that the kick rewards the heavy and the sweep a light. It should be the other way round.
I hope that makes it clear![]()
100% agree.Originally Posted by freezeTT Go to original post
Switching this and delaying her HA by 100ms will makes Hito less frustrating for people to fight against.
It will remoove the "heby on red" and her ability to deplete your HP insanly fast.
In another hand i agree her Senbonzakura 4th feats should be buff in terms of range and speed.
Odd suggestions. Would rather see the hyperarmor on the first heavy be delayed.
About the backflip, I kind of like that there is a way to outlive it (pretty niche though). It's true that it is risky, but I'm pretty sure you can even confirm it off several things (oos knockdown, revenge knockdown, with the help of a teammate etc.).
I would even suggest to nerf it, but only the damage it does to the commander. 1 Hitokiri in the attacker team can completely turn the tide when using that feat on the commander. In return I'd be fine with giving the move more range/tracking.
I'm fine with her mix ups. Having a viable mix up is a good thing.
P.S. I like Freeze's suggestion. Always found it weird how the kick granted a heavy, but the sweep only guarantees a light
This and the obvious hyperarmor indicator. Hitokiri's heavies can be parried on reaction to the hyperarmor indicator. The hyperarmor should start at a fixed timing to make her heavies unreactable.Originally Posted by freezeTT Go to original post
Also, all of her kicks can be dodged with a back dodge with one timing. Delayed kicks should track early backdodges just like Warden's level 2 SB tracks a dodge at level 1 SB timing.
Hey freeze, welcome. Big fan of your work and glad to see you hereOriginally Posted by freezeTT Go to original post![]()
Why should the punishes be switched? I’m curious on why you say that.
I agree with freeze on the kick punish swap. It also felt like the most natural flow of the character, I was shocked to learn how the sweep only gave the light. As it is now you might as well just stand there and wait only for the uncharged kick so you can counter gaurdbreak so you only get hit with a light at worst. Which is silly.
I would also like to see hitos HA shifted back to a more warlord or jorm timing. Speaking of which isn’t her neutral heavy damage a bit much? I thinks it’s 40 which feels high for someone with fast infinite heavies that give you HA
I am also not a supporter of HA on lights for ANY hero.