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  1. #1

    Suggestions That, In My Opinion, Should Be Added Into Breakpoint

    Some suggestions for Breakpoint:
    1. Tactical 4-Wheelers with a seat option for CO-OP partners to sit on the back with 360 degree gun coverage.
    2. Tactical Tomahawks with CQC animations
    3. Proper M203 underbarrel grenade launcher animations including firing and reloading. This means properly positioning the stock of your rifle in your armpit, gripping the weapons magazine, and placing your booger picker on the trigger when firing, and sliding open the breach to insert the 40mm shell in through the rear of the weapon, not that lazy *** animation where he just lobs the 40mm down the front of the breach.
    4. Proper patters for the shemagh like Josiah Hills and the wrapped shemagh has.
    5. ALL attachment options available for EVERY weapon including all sights and grips available for each weapon type and variant.
    6. Cross-Play across all platforms (At least for PvE)
    7. Tone down the damage applied to vehicles; any little bump causes the headlights/taillights to shatter, the windshield cracks, and the bumper and hood to dent as if you slammed the vehicle into a wall. Seriously, this takes away from the immersion and wanting to drive anywhere. I like using the same vehicle, and it sucks having to swap vehicles or bail on the one I’m using because they look like I was involved in a DWI when in reality, I lightly drove down a hill and my bumper tapped the ground once. These are supposed to be armored ATV’s, not common street vehicles.
    8: More Figure options like Josiah Hill and Cole D. Walker. As well as, Figures of Midas, Weaver, and Holt from Wildlands would be great.
    9. Primary weapons always slung across body when not equipped, that includes when swapping to secondary weapon and sidearm.
    10. Have equipment on vests that match what weapon type you’re carrying like they did in Wildlands, or give players the option to choose what type of mag pouches they want.
    11. Make the Gas Grenade from the Assault Class deployable from a small grenade launcher like the sensor launcher. That thing it sweet and the animation is amazing, but I don’t play as a Sharpshooter; I play as Assault, so I don’t get to use it.
    12. Add an ability to quickly drag dead bodies and downed teammates, so if you’re short on time, you don’t have to solely depend on carrying them. You’ll have options available to you to plan your next move accordingly.
    13. Don’t know how far fetched this one seems, but how about adding a K-9 Handler Class with a German or Dutch Shepherd, or a Belgian Malinois that’ll warn the Ghost if there are hostiles nearby by growling (for those players who play on Extreme) and then barking aggressively to notify when detected, and then attacking a certain enemy when commanded to. Also, collecting nearby ammunition, equipment and loot when prompted to.
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  2. #2
    ArgimonEd's Avatar Senior Member
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    Dec 2017
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    Agreed, if I may add...
    Proper gripping animation on the pistol (Thumbs forward, like on wildlands, but more agressive) and Thumb over bore on the rifles.
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  3. #3
    Ryo_Hazaki's Avatar Senior Member
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    A well thought out list.

    #7. Speaking of vehicles would like to see the vehicle @ the 10:45 mark


    #8. The more icons/figurines, the better. Loved playing Wildlands with them
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  4. #4
    These are all pretty good ideas, with most being excellent imo. The ammo pouches definitely need to implemented, and the dog, brilliant idea.
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  5. #5
    Bipods should be deployable! If you deploy it on Cover or on ground the weapon should get way more accurate buut you cant move and you have to Press the down Button again to leave the bipod deployment. If you Not Press the down Button, you cant Release from your Cover or ground. No running can Interrupt it or stuff Like that!
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  6. #6
    Yeah, that was something I had thought about, too. It’s honestly what I was expecting when I saw they were finally reintroducing bipods, but no. They just made it a cosmetic with some increased stats.
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  7. #7
    Thanks! I think a game like this has so much potential to be something greater than what it is as long as they continue to absorb player feedback and actually implement them into the game.
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