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Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Improvement requests

    After playing over probably 300+ hours of wildlands and 100 of breakpoint, I've noticed a few things that would add a lot of value to the Ghost Recon players and fans.

    FEATURE REQUESTS:

    1. Add offline/ single player mode
    2. Add junk/ favorite system
    3. Bulk sale/ disassemble of junk marked items
    4. Add function to add found materials as camo to weapons and ghilli suit gear
    5. The ability to unequip one or both of the primary weapon slots (for aesthetics, added reality, team specialization dynamics, user defined difficulty settings)
    6. Include weapon paints in character appearance presets - different biome camos
    7. I miss the slight zoom function on the "Digital scope"
    8. A few more options in character creation
    9. When you get spotted, loose line of sight and displace your location, the enemy shouldn't know where you displaced to
    10. Adding infiltration/ traversal options like repelling

    PERSONALLY EXPLORED BUGS:

    1. Paragliding take off fails more often than it works
    2. Unable to use drone and night vision until random login fixes the issue
    3. Team characters location display issue while flying or in vehicles in general
    4. Launching drone while switching fire modes issue
    5. Change hold breath default button to L3 to prevent issue of inability for those with older controllers or w/e causes this
    6. Gear presets will alter themselves at seemingly random times
    7. Gear issues when multiple character per user account.
    8. Distance render order issue. Some objects/ structures require you to be closer than enemies do.


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  2. #2

    Praise to the developers

    I couldn't find the edit post option, but I wanted to say it's easy to see all the late nights and incredible talent that went into the development of this game. Great work to the whole team in spite of the bugs at this stage.
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