-Steel should be much easier to get plus cosmetic prices should be halved or something. Not that many players buying steel packs anyway so at least lowering prices and giving more steel would be nice addition. Also gaining more steel would be much nicer for players who haven't bough season pass and are missing characters.
-Remove gear stats entirely from the game, makes game more skill based. Just give more perks per character to use.
-Let us see what enemy is picking. I can counter some characters easier with some other character and that would bring more tactic to this game.
-Lower 1v1 revenge gain and increase it by scaling how many enemies are hitting you. Revenge is only really great for getting cornered by multiple enemies. On 1v1 if opponent gets revenge you just need to wait until it's depleted. Kinda pointless to fight on that situation.
-Remove bleed and give them more flat damage. I'd gladly take more damage from strikes rather than seeing bleed inflicted enough to kill me eventually and opponent starts to run away knowing that I'll die.
-Failing to hit successful attack should punish more.
-More rewarding quests. 500 steel is too low reward from that considering that they are limited per day. Either more rewards or refreshing when you get everything done.
-Different quests for every game mode. Some people only play domination, some duels etc.
Now, I know that lowering prices and rewarding more steel would be worse for business but seeing that players are leaving from this game but more balanced, purely skill based and easier unlockable content would bring back players who left the game because they had small pause with game and suddenly everyone had 4 times higher gear and you get matched against them. These are not for everyone I know that.