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  1. #1

    Can you sort out stamina please. It's a complete mess.

    Heroes like JJ have no stamina drain on their heavies, yet gladiator always goes out of stamina when you parry his skewer. The multiplier needs to outright go. All parries need to do a set stamina damage.
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  2. #2
    Stamina shouldn't work like this. I think out of stamina state should open you up for ground throws and maybe should give some damage reduction, but nothing else. The current version promotes turtling and locks lots of creativity with mixups.
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  3. #3
    Three things need fixing regarding stamina:


    1. Adjust the stamina ratio for all moves so they take a proportionate amount of stamina.
    2. Fix the multiplier for parries. As others have mentioned, the stamina punish is way too high.
    3. Globally reduce the stamina cost for all moves by at least 50%. Personally, I prefer a 75% reduction.


    The above would allow for more mix-ups and improve offense in general. Also, this would make the game more balanced regarding stamina bullies such as Jormungandr and Centurion. Stamina has been an issue at least since the introduction of the perk system, which saw the removal of gear stats that allowed us to improve our stamina in team fights.
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  4. #4
    Well when they changed hero's being permanently able to keep you OOS away and that was a good move. The only thing I'd change now is increase the rate at which stamina is replenished when OOS slightly, and keep regular stamina recovery and costs the same. (yes keep parry costs etc the same) Stamina is a good mechanic it makes for strategy and interplay. Being OOS takes a bit too long to recover tho, as it really does result in a pause in the fight on both ends. Typically the punish is going to happen right away as a follow up to the OOS state or it isn't going to happen at all, resulting in just a boring 10 second pause in fighting until whomever was OOS is back in the green.
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  5. #5
    Originally Posted by FuncK_D Go to original post
    Well when they changed hero's being permanently able to keep you OOS away and that was a good move. The only thing I'd change now is increase the rate at which stamina is replenished when OOS slightly, and keep regular stamina recovery and costs the same. (yes keep parry costs etc the same) Stamina is a good mechanic it makes for strategy and interplay. Being OOS takes a bit too long to recover tho, as it really does result in a pause in the fight on both ends. Typically the punish is going to happen right away as a follow up to the OOS state or it isn't going to happen at all, resulting in just a boring 10 second pause in fighting until whomever was OOS is back in the green.
    Most of us don't have a problem with the stamina mechanic in general because of the reasons you mentioned as well as both the realism and immersion it brings to the game. However, many of us don't like running out of stamina after performing 5 moves or 2-3 if you get parried. This doesn't make sense when you consider that the medieval warriors portrayed here have trained since childhood, then they were battle-hardened for years afterward, and have fought battles that lasted for hours. Gameplay-wise, this stifles mix-up potential and restricts the flow of combat and offense as a result. Buffing OOS recovery would only take us so far.
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  6. #6
    UbiYubble's Avatar Community Representative
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    Thanks for the feedback, folks! Making a note of this now.
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  7. #7
    Zhantay's Avatar Senior Member
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    Originally Posted by UbiYubble Go to original post
    Thanks for the feedback, folks! Making a note of this now.
    Can you also take note of removing the stamina drain on blocked attacks? I understand parry, but you shouldn't lose additional stamina because your attack was blocked especially since blocking is so easy in this game and has no downsides. It's just another punishment for trying to be offensive.
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  8. #8
    Originally Posted by Soldier_of_Dawn Go to original post
    This doesn't make sense when you consider that the medieval warriors portrayed here have trained since childhood, then they were battle-hardened for years afterward, and have fought battles that lasted for hours.
    What are you talking about it this is a fighting game not a CRPG.

    Originally Posted by Helnekromancer Go to original post
    Can you also take note of removing the stamina drain on blocked attacks? I understand parry, but you shouldn't lose additional stamina because your attack was blocked especially since blocking is so easy in this game and has no downsides. It's just another punishment for trying to be offensive.
    Dude, okay I'll just select Zerker then and infinitely attack you with HA. You understand how ridiculously this game would fall apart if this sort of spam would be allowed right?

    If you find yourself constantly OOS from attacking or getting OOS from a parry, you need to consider stamina more into your strategy and learn to REFRAIN from attacking to prevent it or RISK being parried if you continue. If someone is light spamming me not only will I block, but they give me time to read where they are going next and set me up for a parry, which will no doubt put them OOS, and THAT'S ON THEM lol. I just think slightly increasing stamina recovery from being OOS will lessen actual pauses that happen in practice. And I'm not even talking alot just maybe 25% faster at most to keep things flowing a bit better, because like I said earlier, OOS punishes are typically going to happen right away or not at all.
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  9. #9
    Originally Posted by FuncK_D Go to original post
    What are you talking about it this is a fighting game not a CRPG.
    The point is the current state of stamina is neither fun nor realistic. That's why we want it to change. However, adding an RPG or MMO to the single-player/co-op playlist would be very cool too.

    Originally Posted by FuncK_D Go to original post
    If you find yourself constantly OOS from attacking or getting OOS from a parry, you need to consider stamina more into your strategy and learn to REFRAIN from attacking to prevent it or RISK being parried if you continue. If someone is light spamming me not only will I block, but they give me time to read where they are going next and set me up for a parry, which will no doubt put them OOS, and THAT'S ON THEM lol. I just think slightly increasing stamina recovery from being OOS will lessen actual pauses that happen in practice. And I'm not even talking alot just maybe 25% faster at most to keep things flowing a bit better, because like I said earlier, OOS punishes are typically going to happen right away or not at all.
    We know about conserving stamina. We just don't like the passive style and turtling it encourages. We more fluent combat and I like my fights intense. When feedback is given and an issue is raised, it isn't necessarily to do with one's lack of ability or success but more to do with the direction of a mechanic or the game overall.
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  10. #10
    I do think stamina needs some tweaks, being OOS after one heavy parry on warlord is kind of cheesy.
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