The game is poorly thought out and executed.
Quote from u/burton1618 in the GhostRecon subreddit:
"This isn’t a traditional post, but please give it the two minutes of your time it quite possibly deserves. If you’re like me and you’ve all but ran out of patience with BP, the only thing that might keep you playing each day is the Faction Missions.
Here’s the problem with that. This track of items is only created to do two things, 1. Make you feel like you’re going to miss out on something and 2. Manipulate Ubisofts shareholder data. A big claim but stay with me.
The former preys on some basic and very real social anxiety we all have called fear of missing out. FOMO is an anxiety that the social group you’re within will gain an advantage, value or be rewarded during your absence, so requiring you to continue to participate so that you may benefit from these things too. FOMO can have a negative impact on mental health and mood depending how susceptible an individual is. They’re twisting the thumb screws of your mind by offering this battle pass with time-limited rewards, and creating more apprehension inside of you with gates such as only getting 400 points each day, slowing things down for you and increasing the likelihood of you not acquiring something others may.
The latter is where it gets greasy. Let’s say you ARE at the point where the game isn’t offering you enough. Normally this is where people go to another game. There’s no incentive to play, so you don’t. Simple. This changes a data point called Retention Rate. Retention Rate is in games traditionally Day 1, Day 7 and Day 28. Retention Rate tells shareholders that whatever the developer is doing is working, or not working based on how many people continue to play the game past these dates. This will either please or displease them. And this will also shape future work of the developer because they’ll be expected to reproduce results that had a high retention rate.
In comes the Faction Rewards. You’re still at that point, Breakpoint isn’t fun for you, you’re ready to move on, perhaps you already have. But wait, you just need to log on each day to get your reward points on the daily challenges, You want that Nomad skin, the gold paint, the 416 Shorty. And bam, you’ve fallen for the trap. You’ve rolled over onto your back and showed them your belly. By you logging in past the typical point in which you’d stop playing you’ve changed their data. Their daily retention rate is now higher, showing shareholders the game is successful. This says the game is working. This means the game won’t change. For ALL the annoyances and irritations you have in the game, it doesn’t matter. It’s a case of “well it’s not broken, why fix it” from their standpoint. If people are logging in, the games working.
If you, the dedicated, passionate, loyal Ghost Recon player wants to see change in Breakpoint, to get the features you want and expected to see: Stop playing the game just for the sake of playing the game. Accept that the cost of this will be missing out on some weapons and cosmetics but know that your actions speak louder than words. Not playing the game makes shareholders apprehensive and will ask the studio “Why?”, at which point they will have to explain the simple fact that the user base doesn’t see enough value in the game for them to continue giving their time (and money) to it. The shareholders will then demand changes needed so that the game continued to profit. The shareholders also vote on executive bonuses too, so producing positive ($$$) results matters, it matters a lot.
THIS is what will bring about the change you want to see, and only this."
Also here's a bluntly truthful review about the game: https://youtu.be/6s29CU5j7OA
There's no incentive for me to play a crappy game with crappy mechanics.
F**k Ubisoft and their greediness. Make a stand Ghosts, because this is Ubisoft's 'Breakpoint'.
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